Bubble Seeded Glass Small Inclusions free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Bubble Seeded Glass Small Inclusions

IDbubble-seeded-glass-small-inclusions
Glass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The bubble seeded glass small inclusions texture showcases a finely crafted material that authentically replicates glass embedded with tiny air bubbles and microscopic mineral inclusions typical of artisanal or vintage glass manufacturing techniques. The base substrate is a transparent silica-based mineral matrix carefully polished to a smooth finish that reveals subtle surface imperfections and natural variations within the glass. These small bubbles and inclusions serve as inherent aggregates creating delicate differences in clarity and light refraction across the surface. The texture captures the inherent porosity caused by trapped gas pockets during the cooling process while the inclusions resemble minute mineral deposits or slight irregularities formed in the molten glass. Minimal colorants preserve the glass’s natural translucence featuring faint near-colorless tones that allow light to scatter and diffuse softly through the material. The finish strikes a balance between polished and matte with roughness and ambient occlusion channels accurately portraying gentle light diffusion and shadowing around the inclusions adding realistic visual depth and dimensionality.

Designed specifically for physically based rendering workflows this seamless bubble seeded glass small inclusions texture includes a full suite of high-resolution maps up to 8K ensuring crisp detail for close-up 3D previews. The BaseColor/Albedo map conveys the soft tint and translucent qualities of the glass while Normal maps simulate the intricate 3D contours of bubbles and surface irregularities. Roughness maps finely tune the balance between glossiness and imperfections reflecting the polished yet naturally flawed glass finish. The Metallic channel remains minimal or null consistent with the non-metallic nature of glass while Ambient Occlusion maps add realistic shading around the inclusions to emphasize depth and structure. Height and Displacement maps introduce subtle surface undulations that enhance the perception of trapped bubbles below the surface contributing to a convincing tactile quality. Fully compatible with Blender Unreal Engine and Unity this tileable bubble seeded glass small inclusions texture integrates smoothly into diverse real-time and photorealistic 3D environments.

To achieve optimal realism adjusting the UV scale allows precise control over the density and distribution of the bubble seeded glass small inclusions pattern ensuring it complements the scale of the modeled glass surface without noticeable repetition. Fine-tuning the roughness map can further balance the glossiness refining how light interacts with the polished yet inclusion-rich glass surface to create nuanced visual complexity. Incorporating subtle ambient occlusion alongside the height and displacement maps enriches the material’s dimensionality avoiding overly sharp details while maintaining a natural breakup of the surface. This ai texture bubble seeded glass small inclusions is an excellent choice for enhancing glass textures in architectural visualization product mockups and game environments providing a seamless tileable and visually compelling portrayal of seeded glass with intricate internal inclusions for an immersive 3D preview experience.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.