Clear Glass Slight Waviness free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Clear Glass Slight Waviness

IDclear-glass-slight-waviness
Glass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The clear glass slight waviness texture is an expertly crafted AI-generated seamless texture designed to replicate the natural characteristics of high-purity silica glass with subtle surface undulations. This tileable clear glass slight waviness texture captures the delicate waviness commonly observed in real-world glass materials where microscopic variations in thickness and surface tension during formation produce gentle distortions. The base substrate simulates polished silica glass known for its exceptional clarity and minimal impurities while incorporating a refined waviness that adds depth without compromising transparency. The composition involves a smooth highly polished surface finish with minimal porosity or weathering effects emphasizing the pure nearly colorless nature of the glass. Fine micro-detailing in the texture mimics the interplay of light across these slight surface irregularities creating a realistic balance between smoothness and subtle distortion that enhances the material’s natural appearance.

In terms of physically based rendering (PBR) channels the BaseColor/Albedo remains nearly transparent with only faint tinting to highlight the glass’s purity. The Normal and Height/Displacement maps precisely simulate the waviness and depth variations providing realistic surface undulations that influence light refraction and reflection. The Roughness map is carefully tuned to reflect the low but varied reflectivity typical of clear glass allowing nuanced control over how light diffuses across the surface. Metallic and Ambient Occlusion channels contribute to accurate rendering by defining reflective properties and ambient light interaction ensuring the texture performs consistently under diverse lighting environments. This seamless clear glass slight waviness texture is available at ultra-high resolutions up to 8K guaranteeing crisp detail for close-up renders and smooth repeatable scaling across large surfaces making it ideal for architectural visualization environment art and detailed 3D scenes.

Fully optimized for integration within major 3D workflows such as Blender Unreal Engine and Unity this AI texture clear glass slight waviness suite includes all essential PBR maps for comprehensive material creation. To maximize the texture’s fidelity and realism it is recommended to maintain uniform UV scaling on your models to prevent distortion of the waviness pattern. Adjusting the roughness values can help simulate a range of glass conditions from pristine smooth panes to gently aged or slightly frosted surfaces. Additionally leveraging the height or displacement maps enhances depth perception by accentuating the subtle surface undulations and thickness variations enriching the tactile quality of your glass materials. This seamless clear glass slight waviness texture offers a powerful tool for artists and designers seeking to accelerate their material workflows while achieving physically accurate visually compelling glass surfaces across all rendering engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.