Glass Frosted Geometric Pattern Screen Window Windows — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Glass Frosted Geometric Pattern Screen Window Windows — Seamless PBR Texture

IDglass-frosted-geometric-pattern-screen-window-windows
Glass
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture presents a sophisticated glass surface featuring a frosted geometric pattern that artfully mimics decorative screen windows commonly found in architectural designs. The base substrate consists of translucent glass characterized by a micro-etched frost layer that diffuses light softly creating a subtle matte finish. This frosting effect simulates the natural scattering of light caused by tiny mineral inclusions and fine surface abrasions producing consistent natural opacity without compromising the glass’s inherent translucency. The geometric pattern is carefully integrated as a slightly raised or recessed relief adding tactile depth and complexity that enhances realism. The texture’s composition strikes an effective balance between the smooth clarity of glass and the tactile roughness of the frosted pattern achieved through precise layering of microgeometry and surface detail that replicates the nuanced interplay of light on frosted glass surfaces.

In physically based rendering workflows this texture’s material properties are meticulously mapped across multiple channels to ensure realism and versatility. The BaseColor (Albedo) channel features a neutral palette dominated by translucent whites and soft grays accurately reflecting the subtle color response of frosted glass without heavy tinting. Normal maps capture the fine relief of the geometric pattern along with delicate surface imperfections improving light interaction and shadowing for enhanced depth perception. Roughness maps vary to differentiate the polished smooth glass areas from the matte frosted segments allowing controlled reflections and diffuse highlights that bring out the layered nature of the surface. Metallic values remain near zero consistent with the non-metallic nature of glass. Ambient Occlusion and Height maps emphasize crevices and pattern depth supporting parallax effects and improving the perception of surface relief. This texture supports resolutions up to 8K providing crisp detailed visuals even when tiled over large surfaces or viewed up close.

Designed for seamless integration with major 3D rendering engines such as Blender Unreal Engine and Unity this PBR texture is optimized for consistent color space and gamma settings ensuring smooth compatibility within diverse look-development pipelines. Its high resolution and detailed channel setup make it ideal for architectural visualization game environments and real-time or offline rendering projects that require authentic glass window materials with decorative frosted patterns. For best results it is recommended to adjust the UV scale to avoid noticeable repetition of the geometric pattern on expansive surfaces and to fine-tune the roughness values to achieve the desired balance between reflective clarity and diffuse softness. Incorporating subtle height or parallax mapping can further accentuate the tactile presence of the geometric screen pattern enhancing the overall realism without diminishing the delicate frosted effect.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.