Glass Geometric Pattern Window Windows — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Glass Geometric Pattern Window Windows — Seamless PBR Texture

IDglass-geometric-pattern-window-windows-x2
Glass
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Glass Geometric Pattern Window Windows seamless PBR texture is meticulously designed to replicate the complex composition and visual qualities of decorative architectural glass surfaces. The base substrate emulates a high-quality transparent mineral glass known for its smooth polished finish and clarity. This foundational glass layer serves as the canvas for the intricate geometric pattern which is crafted through subtle variations in thickness and carefully embedded colorants. These colorants distributed via finely controlled pigment dispersion and simulated oxide layers introduce a structured interplay of translucent and opaque sections. This layered arrangement lends the texture its distinctive character with soft gradients and tints visible in the BaseColor (Albedo) channel that faithfully portray the nuanced coloration typical of premium decorative window glass.

The texture’s Normal map accurately captures the delicate relief and depth of the geometric facets enhancing three-dimensionality without introducing harsh surface irregularities. This subtle surface modulation ensures the pattern appears tactile yet refined preserving the smoothness inherent to glass. The Roughness channel reflects the primarily glossy reflective nature of glass with minor variations that simulate slight surface weathering or frosted effects often seen in window panes exposed to environmental conditions. Consistent with the non-metallic nature of glass the Metallic channel remains near zero while the Ambient Occlusion map adds depth by accentuating shadowed crevices within the pattern enhancing contrast and spatial perception. Height/Displacement data further supports gentle parallax effects emphasizing the layered construction of the window design and the dimensional interplay between glass segments and framing elements.

Rendered in up to 8K resolution this texture offers exceptional detail suitable for close-up views in Blender Unreal Engine and Unity ensuring superior fidelity even under intense scrutiny. It is optimized for physically based rendering workflows guaranteeing realistic light interaction and color accuracy within linear color space. For practical use adjusting the UV scale is recommended to preserve pattern sharpness and prevent pixelation on large architectural surfaces. Additionally fine-tuning the Roughness parameter allows control over the glass’s reflectivity enabling appearances ranging from pristine glossy clarity to softly diffused frosted finishes. This comprehensive seamless texture is ideal for creating expansive repetitive window structures that maintain visual continuity without visible seams perfectly suited for architectural visualizations and interactive environments demanding realism and detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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