Hammered Cathedral Glass free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Hammered Cathedral Glass

IDhammered-cathedral-glass
Glass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The hammered cathedral glass texture is an expertly crafted seamless AI-generated material designed to replicate the unique composition and tactile qualities of traditional cathedral glass. This type of glass typically features a silica-based substrate intertwined with subtle mineral impurities and layered oxides which collectively produce its distinctive translucent and textured appearance. The surface finish mimics a hand-crafted hammered effect characterized by slight undulations microfacets and an uneven polish that scatters light organically. These delicate variations in texture and translucency are enhanced by finely integrated oxide layers and pigments imparting depth and subtle color shifts that reflect the natural complexity of the material. Such intricate surface details remain consistent and clear even when applied across large UV islands preserving the authentic look and feel essential for realistic glass textures in architectural and design projects. This AI texture hammered cathedral glass asset includes a comprehensive PBR map set that accurately conveys the physical properties of the material. The BaseColor or Albedo channel captures the characteristic translucent greenish tint with nuanced variations caused by embedded mineral particles. The Normal map faithfully reproduces the hammered surface’s irregular bumps and fine micro-geometry enhancing the tactile quality and dimensionality. Carefully calibrated Roughness values simulate the semi-polished semi-rough finish of the glass allowing light to softly diffuse while preserving subtle highlights. The Metallic channel is minimal consistent with the non-metallic nature of glass while Ambient Occlusion adds gentle shading in crevices and depressions increasing realism. The Height or Displacement map defines the pronounced depth of the hammered texture enabling advanced parallax or displacement effects in modern renderers to elevate surface detail and interaction with light. Available in resolutions up to 8K this tileable hammered cathedral glass texture ensures exceptional sharpness and fidelity for high-resolution renders and close-up views. It is fully optimized for seamless integration within major 3D pipelines such as Blender Unreal Engine and Unity facilitating efficient workflows and consistent visual results. For optimal realism it is recommended to carefully adjust the roughness and normal map intensity to suit specific lighting environments helping the material blend naturally into scenes. Additionally maintaining appropriate UV scale is crucial to prevent distortion of the hammered pattern preserving its authentic texture across varied surfaces such as stained glass windows architectural facades or futuristic glass elements. This meticulously designed AI texture hammered cathedral glass asset is a reliable resource that accelerates glass material creation while delivering visually compelling high-quality results across a wide range of 3D applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.