Rain Glass Vertical Drips free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rain Glass Vertical Drips

IDrain-glass-vertical-drips
Glass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Rain Glass Vertical Drips texture is an expertly designed seamless rain glass vertical drips pattern that captures the intricate interaction between water and glass surfaces with remarkable realism. This premium AI texture rain glass vertical drips set simulates the natural accumulation and vertical flow of rainwater on smooth polished glass substrates. The base material mimics high-quality mineral glass characterized by its inherent transparency subtle reflectivity and a flawlessly smooth surface finish. Vertical drips of water are recreated as delicate fluid distortions sliding down the glass plane producing subtle variations in light refraction and surface wetness. These effects are intricately encoded across all essential PBR channels: the BaseColor/Albedo map reflects the glossy transparency of the glass with gentle highlights and muted tones that convey thin water films while the Normal and Height/Displacement maps add finely detailed vertical ridges and droplets introducing authentic depth and waviness without compromising the smooth polished character of the glass.

This tileable rain glass vertical drips texture excels at reproducing the nuanced micro-variations found on wet glass surfaces where the Roughness channel skillfully manages the transitions between glossy water-slick patches and softer matte streaks formed by evaporating moisture or irregular water flow. The Metallic channel maintains a neutral minimal value consistent with the non-metallic nature of glass while the Ambient Occlusion map enhances depth perception by emphasizing the subtle shadows created by droplets and drips. Carefully balanced colorants and surface finishes are implied through the nuanced interplay of light and shadow reinforcing the natural weathering and fluidity of rainwater interacting with polished glass. The seamless nature of this texture ensures flawless tiling across extensive surfaces making it highly compatible with Blender Unreal Engine and Unity and ideal for architectural visualizations realistic game environments product mockups and interior design renderings requiring convincing wet glass materials with vertical rain drip effects.

Rendered at up to an impressive 8K resolution this rain glass vertical drips texture guarantees exceptional clarity and detail supporting high-fidelity renders and real-time 3D previews with accurate reflections and refractions. For optimal results adjusting the UV scale allows precise control over the size and frequency of the vertical drips relative to the model’s dimensions ensuring the texture’s natural alignment within any scene. Additionally fine-tuning the roughness intensity can replicate varying wetness levels—from freshly rained-on glass surfaces to partially dried patches—enhancing immersion under diverse lighting conditions. Employing the Height and Displacement maps introduces subtle surface irregularities elevating the tactile sensation of water droplets sliding down the glass and adding dynamic realism to both offline and real-time rendering workflows. This comprehensive texture set provides a refined highly realistic material foundation that elevates any 3D project requiring sophisticated glass surface detail and seamless rain glass vertical drips pattern continuity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.