Rough Glass Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Glass Seamless Texture

IDrough-glass-seamless-texture
Glass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Rough Glass Seamless Texture is a meticulously crafted material designed to replicate the natural characteristics of rough glass surfaces within digital workflows. This texture simulates a base substrate of fused silica with microscopic surface imperfections typical of weathered or industrially treated glass. Its composition reflects subtle grain orientation and porosity where tiny air pockets and irregularities scatter light creating a distinctive diffused appearance rather than a polished sheen. The surface finish is intentionally coarse with a matte slightly frosted look that captures the complexity of rough glass enhanced by fine oxide layers that subtly alter color and reflectance. These details are precisely encoded in the PBR channels: the BaseColor (Albedo) provides a neutral light gray tint with mild translucency hints; the Normal map conveys the fine surface undulations and shallow pits; Roughness highlights the uneven non-reflective properties; Metallic remains low to zero consistent with glass’s non-metallic nature; Ambient Occlusion enhances the depth and realism of crevices; and the Height map adds subtle displacement for enhanced parallax effects.

Available in ultra-high resolution up to 8K this tileable rough glass seamless texture is optimized for modern 3D pipelines ensuring crisp detail retention even on large UV islands without visible repetition artifacts. It is fully compatible and ready for immediate use in Blender Unity and Unreal Engine providing artists and developers with a reliable asset for environment art architectural visualization and concept prototyping. The texture’s stability and clarity make it ideal for quick look development and iterative workflows maintaining cohesion across complex scenes. For best results it is recommended to keep consistent texel density across all glass and surrounding materials and to adjust the roughness parameter slightly to fine-tune the degree of light scattering depending on the scene lighting and desired visual outcome.

This tileable rough glass seamless texture offers a versatile and realistic solution for simulating rough glass surfaces in 3D projects ensuring natural light interaction and surface detail fidelity. By carefully balancing the interplay of microstructure and surface finish it delivers an authentic look that supports both photorealistic renders and stylized visualizations. Its seamless tiling capability allows for expansive coverage without distracting patterns making it a dependable choice for artists needing high-quality glass textures with consistent appearance and performance across multiple platforms and engines. Incorporating this AI-generated rough glass seamless texture with its detailed PBR maps will elevate your material library and streamline your creative process with confidence and ease.

The AI-generated rough glass seamless texture offers a highly detailed PBR appearance with a seamless rough glass seamless texture that enhances realistic 3D preview applications in material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.