Ancient Grass Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Free textures Ancient Grass Seamless Texture  free download

IDancient-grass-seamless-texture
Grass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Ancient Grass Seamless Texture offers an organic richly detailed surface that captures the natural complexity of weathered ancient grass layers. Composed primarily of fine organic fibers intertwined with subtle earth-bound mineral particles this texture exhibits slight porosity and gentle surface irregularities that reflect natural wear and exposure. The base substrate appears as a tightly interwoven matrix of dried grass blades and soil remnants with muted green and brown pigments blending softly to emulate the subtle color variations found in aged grasslands. Surface finishes suggest a natural matte appearance with minimal gloss enhanced by slight roughness and micro-detail to simulate the tactile unevenness of natural turf. This combination of organic binders and fine aggregates creates a realistic nuanced texture ideal for materials requiring natural ground cover or overgrown terrain elements.

In PBR channels the BaseColor/Albedo conveys the complex coloration of ancient grass with a mix of earthy greens tans and browns capturing seasonal shifts and decay. The Normal map emphasizes the intricate grain orientation and subtle ridges formed by overlapping grass blades and soil clumps adding depth and surface variation. Roughness values are carefully calibrated to reflect the dry fibrous quality of the grass offering a moderately high roughness that diffuses light softly without glossiness. The Metallic channel remains near zero consistent with the organic non-metallic nature of the material. Ambient Occlusion enhances the micro crevices between fibers and soil particles intensifying shadowing for increased realism. Height and Displacement maps accurately represent fine surface undulations and small clumps allowing for convincing parallax effects and depth in 3D scenes.

This tileable Ancient Grass Seamless Texture is provided at a high resolution of up to 8K ensuring exceptional clarity and detail even on large UV islands. It integrates seamlessly with modern 3D pipelines and is optimized for real-time engines such as Blender Unity and Unreal Engine requiring minimal setup to achieve production-ready results. The AI-enhanced pipeline focuses on preserving micro-detail and structural consistency making this texture ideal for cinematic renders level dressing and material studies where naturalistic ground cover is essential. For best results adjust the roughness intensity to suit your lighting environment and align UV scale carefully to maintain texture fidelity without repetition artifacts. Utilizing subtle height map displacement can also enhance the tactile realism of terrain surfaces grounding the material convincingly within your scene.

The AI-generated ancient grass seamless texture offers a highly detailed PBR appearance with consistent grass textures allowing for an accurate 3D preview of the seamless ancient grass seamless texture material.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.