Burning Savanna Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Free textures Burning Savanna Texture  free download

IDburning-savanna-texture
Grass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Burning Savanna Texture is a meticulously crafted seamless tileable texture designed specifically within the grass textures category to evoke the dry sun-baked substrate of a burning savanna environment. Composed primarily of organic materials—dried grasses intertwined with fine soil aggregates—this texture captures the subtle complexity of charred and parched earth blended with sparse vegetation remnants. The surface finish reflects a matte slightly roughened aspect typical of natural terrain exposed to heat and weathering with pigments ranging from deep burnt ochres to faded yellows and muted browns. This natural variation is carefully encoded across PBR channels: the BaseColor/Albedo channel presents a rich palette of earth tones with natural color transitions; the Normal map emphasizes micro-detail such as fine grass fibers and soil granularity; Roughness is balanced to simulate the coarse yet non-reflective ground surface; Metallic remains near zero consistent with organic non-metallic materials; Ambient Occlusion enhances the perception of depth between soil crevices and grass clumps; and Height/Displacement subtly conveys small-scale elevation changes like cracks and uneven terrain.

Crafted for modern 3D pipelines the burning savanna texture maintains exceptional clarity and cohesion even when applied to large UV islands making it ideal for real-time scenes cinematic renders level dressing and detailed material studies. With high resolution support up to 8K this AI-generated texture ensures crisp detailed visuals that hold up under close inspection providing a production-ready asset for Blender Unreal Engine and Unity workflows. The seamless burning savanna texture integrates effortlessly with minimal setup allowing artists to quickly achieve realistic terrain surfaces without tedious adjustments. The texture’s micro-detail and structural consistency are prioritized through an advanced AI pipeline to deliver a convincing natural look that enhances immersion and environmental storytelling.

For optimal results it is recommended to fine-tune the roughness and normal intensity values based on your scene’s lighting rig to maintain a grounded and believable appearance. Additionally adjusting the UV scale can help balance repetition and detail density to suit the scale of your environment whether it’s a vast savanna landscape or a close-up ground surface. This tileable burning savanna texture is an excellent choice for artists seeking a high-quality organic grass texture with realistic material behavior and seamless integration into modern 3D engines.

The AI-generated burning savanna texture offers a highly detailed PBR appearance with realistic material composition seamlessly showcased in an interactive 3D preview.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.