Detailed Meadow Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Free textures Detailed Meadow Texture  free download

IDdetailed-meadow-texture
Grass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Detailed Meadow Texture is an AI-generated seamless detailed meadow texture expertly crafted to accelerate your grass workflows with exceptional realism and consistency. This tileable detailed meadow texture features a rich organic base substrate that mimics natural meadow elements such as fine grasses wildflowers and soil aggregates. The composition reflects an intricate layering of organic fibers and mineral particles with subtle porosity and natural weathering effects all captured in high resolution up to 8K. The surface finish balances a soft matte appearance with slight variations in roughness to replicate the tactile feel of meadow surfaces exposed to natural environmental conditions. Pigments and natural colorants blend harmoniously to produce lifelike green and earthy tones enhancing its versatility across archviz game environments product mockups and interior staging projects.

In terms of physically based rendering (PBR) channels this seamless detailed meadow texture excels in providing a convincing production-ready result. The BaseColor/Albedo channel delivers rich true-to-life color gradients and subtle hue shifts found in natural grass and soil. The Normal map captures micro-detail such as blade edges and soil granularity contributing to authentic surface breakup without appearing oversharpened. Roughness is carefully tuned to reflect the varying moisture and surface friction encountered in a meadow while the Metallic channel remains minimal to non-existent emphasizing the organic nature of the material. Ambient Occlusion enhances structural depth accentuating shadows in crevices and between grass blades. Height/Displacement maps offer accurate surface relief for enhanced parallax or tessellation effects amplifying realism in 3D previews and real-time rendering engines like Blender Unity and Unreal Engine.

This tileable detailed meadow texture integrates seamlessly into a wide range of workflows keeping iteration loops fast and efficient out of the box. Its large 8K resolution ensures coverage of vast areas without sacrificing detail making it perfect for high-quality visualizations and immersive environments. For optimal results it is recommended to adjust the UV scale to maintain natural grass density and to use a subtle ambient occlusion overlay combined with a light normal pass to enrich surface texture without overpowering the material’s softness. Whether used in archviz scenes game terrains or interior product mockups this AI texture detailed meadow texture delivers unmatched realism and ease of use helping artists and designers produce stunning results with minimal effort.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.