Leaves Forest Dry — Dry Decay Leaves Forest Dry Sticks — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Free textures Leaves Forest Dry — Dry Decay Leaves Forest Dry Sticks — PBR seamless 3D texture  free download

IDdry-decay-leaves-leaves-forest-dry-sticks-winter-dead-grass
Grass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture captures the intricate details and natural complexity of dry decay leaves forest sticks and dead grass creating a highly realistic organic surface ideal for outdoor and natural terrain environments. The material’s base substrate is primarily composed of dried organic matter with fibrous textures and layered leaf litter exhibiting subtle weathering and decay effects typical of winter forest floors. The texture’s surface finish balances rough brittle edges with soft porous areas where moisture and decomposition have altered the leaf structure. Colorants appear as muted earth tones and desaturated browns reflecting natural pigments and oxidized layers formed during decay while the overall grain orientation follows the random overlapping pattern of scattered twigs and dry foliage across forest terrain.

Each PBR channel thoughtfully represents these material characteristics to ensure photorealistic shading in modern pipelines. The Albedo/BaseColor map conveys the nuanced color variations and organic pigments found in dried leaves and sticks. The Normal map enhances the fine fibrous detail and subtle surface irregularities adding depth to the brittle textures. Roughness is calibrated to reflect the dry weathered finish of leaf litter and twigs balancing matte and semi-gloss areas to simulate natural moisture loss. The Ambient Occlusion map accentuates crevices and overlapping layers in the organic debris improving shadow realism. Height/Displacement maps deliver convincing depth for terrain features like curled leaf edges and protruding twigs supporting realistic parallax effects without manual adjustment. The texture is optimized for the metal/roughness workflow with no metallic component ensuring consistent shading across real-time and offline renderers.

Provided at a crisp 4K resolution with an optional 8K upgrade this tileable PBR texture is fully compatible with Blender Unreal Engine and Unity offering a free download for seamless integration into diverse digital content creation and game development projects. The balance of detail and performance makes this texture suitable for both high-end visualization and real-time applications maintaining fidelity across various DCCs and game engines. For optimal results it is recommended to carefully adjust the UV scale to preserve the natural scale of leaves and twigs in your scene and fine-tune the roughness map to adapt to lighting conditions enhancing the tactile realism of dry forest floor elements.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.