Seamless Grass 001 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Free textures Seamless Grass 001 by Textures – PBR 3D Texture (8K ready)  free download

IDgrass-001-by-textures-pbr-seamless-8k
Grass
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Grass 001 by Textures is a meticulously crafted high-quality PBR 3D texture that captures the intricate natural composition of organic grass surfaces. The base substrate consists primarily of densely packed plant fibers and fine soil particles exhibiting natural variation in grain orientation and subtle density shifts that contribute to its authentic appearance. The texture’s surface finish reflects the slightly moist matte quality typical of fresh grass with a delicate roughness that diffuses light realistically. Color pigments in the base color channel portray a vibrant blend of rich greens intertwined with muted earth tones simulating chlorophyll-rich blades and the underlying organic soil. This detailed material representation is optimized for modern physically based rendering workflows ensuring consistent and lifelike shading across diverse engines.

The texture pack’s PBR channels accurately depict the material’s physical and optical properties. The Base Color (Albedo) channel delivers true-to-life greens and brown hues without baked-in lighting providing flexibility across lighting setups. The Normal map encodes micro surface details of individual grass blades and soil granularity adding depth and tactile complexity to the rendered surface. Roughness maps reproduce the subtle unevenness and natural finish of grass controlling light reflectivity to mimic its slightly diffuse appearance. Ambient Occlusion enhances perception of small crevices between blades emphasizing shadowed areas and increasing spatial realism. The Height or Displacement map captures fine elevation changes in the surface topology ideal for parallax effects or fine geometric displacement. Metallic values remain at zero reflecting the purely organic non-metallic nature of natural grass. Together these channels provide a comprehensive material solution that performs predictably in physically based shading models for Blender Unreal Engine and Unity.

Rendered at resolutions up to 8K this seamless texture maintains exceptional detail and clarity even in close-up views or large-scale environments. It integrates smoothly with Blender’s Principled BSDF shader where the base color is imported as sRGB and other data maps as Non-Color to preserve color fidelity and data accuracy. In Unreal Engine its channels connect directly to Base Color Roughness Normal and Ambient Occlusion inputs while in Unity’s URP and HDRP pipelines it interfaces seamlessly with Lit shaders for realistic surface response. For optimal realism and to minimize repetition maintaining consistent texel density is recommended along with experimenting with triplanar or layered tiling techniques. Additionally combining the Normal map with the Height or Displacement map can significantly enhance the tactile feel and three-dimensionality of the grass surface in your renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.