Seamless Grass 002 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Free textures Seamless Grass 002 by Textures – PBR 3D Texture (8K ready)  free download

IDgrass-002-by-textures-pbr-seamless-8k
Grass
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Grass 002 by Textures is a meticulously crafted photorealistic PBR 3D texture designed to authentically represent natural grass surfaces with exceptional detail and consistency. The material’s composition centers around an organic base substrate combining fine soil particles and decomposed organic matter forming a rich earthy foundation. This substrate supports a dense layer of grass blades whose fibers are carefully oriented in a natural grain pattern capturing the subtle complexity and irregularity found in real grassy terrain. The surface finish is soft and slightly matte avoiding excessive porosity while maintaining a delicate roughness that realistically diffuses light mimicking the way healthy grass softly scatters sunlight and shadow across its blades and soil beneath. The color palette integrates a harmonious blend of vibrant green pigments with muted earth tones providing a natural transition across the tiled surface that ensures no visible repetition or seams disrupt the visual flow.

Within the PBR shading workflow these material characteristics are precisely encoded across multiple texture channels to guarantee consistent and realistic rendering in modern 3D engines. The Base Color (Albedo) map conveys the vivid greens and organic browns essential for lifelike grass while the Normal map enhances surface complexity by detailing individual blade structures and subtle ground undulations. The Roughness map is finely calibrated to replicate the soft non-reflective qualities of grass promoting realistic diffuse reflections without glossiness. Ambient Occlusion (AO) adds depth by simulating natural shadowing between grass clusters and soil crevices increasing contrast and dimensionality. Height and Displacement maps capture micro-topographical variations useful for parallax or displacement effects that enrich the perception of depth on otherwise flat surfaces. Metallic values remain minimal or zero consistent with the non-metallic organic nature of grass and soil substrates.

This seamless texture is optimized for tileable use across extensive surfaces and is fully compatible with leading physically based shading systems including Blender’s Principled BSDF shader Unreal Engine’s material model and Unity’s URP/HDRP Lit shaders. With resolutions up to 8K it ensures crisp high-quality detail even on close-up views or large terrain applications. For optimal results it is recommended to maintain consistent UV texel density and consider using triplanar or layered tiling methods to reduce visible pattern repetition. Additionally combining the Normal map with Height or Parallax maps can significantly enhance the perceived surface depth and realism of grassy environments. Remember to import the Base Color map as sRGB and all data-driven maps (Normal Roughness AO Height) as Non-Color to preserve accurate shading fidelity across your projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.