Seamless Grass 003 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Free textures Seamless Grass 003 by Textures – PBR 3D Texture (8K ready)  free download

IDgrass-003-by-textures-pbr-seamless-8k
Grass
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Grass 003 by Textures is a meticulously crafted organic material designed to replicate the intricate structure and natural appearance of healthy grass surfaces with exceptional realism. This PBR 3D texture captures the fine intertwined blades of grass growing atop a soil substrate highlighting subtle variations in fiber orientation and density that are characteristic of vibrant ground cover. The base substrate consists of rich earthy soil particles interspersed with organic fibers that provide depth and a natural foundation. The surface finish reflects a soft matte sheen typical of fresh grass lightly touched by ambient moisture avoiding any metallic or overly glossy reflections. Colorants in the base layer feature nuanced green pigments that mimic natural chlorophyll distribution presenting a gradient of hues that enhance the authenticity of the material. Porosity and subtle weathering effects are encoded through ambient occlusion and roughness channels which deliver natural shadowing and light diffusion across the complex surface topology.

The PBR channels are optimized for physically based rendering workflows to ensure accurate and consistent shading across various engines. The Base Color (Albedo) map delivers vibrant true-to-life greens without any baked lighting allowing the texture to respond dynamically to environmental light conditions. The Normal map accentuates the micro-topography of individual grass blades and the gentle undulations of the soil beneath adding convincing depth without increasing polygon complexity. Roughness values are finely tuned to represent the soft slightly diffuse reflectivity of natural grass avoiding harsh highlights or glossiness. Although the metallic channel is not applicable to this organic surface the Height/Displacement maps provide subtle elevation data perfect for parallax or displacement effects enhancing realism in close-range views. Ambient Occlusion maps deepen crevices between blades and soil grains contributing to visual depth and natural light interaction.

This seamless texture is available in up to 8K resolution offering exceptional detail suitable for large-scale terrains and close-up inspection without visible tiling artifacts. It is fully compatible with major rendering engines such as Blender Unreal Engine and Unity. In Blender the Principled BSDF shader can leverage the Albedo Roughness Normal and AO maps for consistent results while Unreal Engine and Unity workflows benefit from straightforward integration into their respective material systems ensuring high fidelity and realistic shading. For optimal results it is recommended to maintain uniform UV texel density and consider using triplanar or layered tiling techniques to minimize repetition on expansive surfaces. Additionally combining the Normal map with Height or Parallax layers further enhances depth perception especially in first-person or close-range renderings. Importing the Base Color as sRGB and all data-driven maps as Non-Color helps maintain accurate color management and shading fidelity across diverse engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.