Grass Green Nature — Leafy Grass Leaves Plants Outdoors — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Free textures Grass Green Nature — Leafy Grass Leaves Plants Outdoors — PBR seamless 3D texture  free download

IDleafy-grass-grass-green-nature-ground-foliage-leaves
Grass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Grass Green Nature texture is a seamless tileable 3D material expertly crafted to represent the organic complexity of leafy grass plants and outdoor ground surfaces. At its core the texture simulates a natural substrate composed of densely interwoven grass blades and leaves combined with fine twigs and trampled sticks that create subtle ground variations. The base structure can be understood as an organic polymer network with fibrous aggregates mimicking real-life plant matter. Surface porosity and slight weathering introduce natural roughness and microdetails while colorants consist of rich green pigments blended with earth tones to accurately depict foliage and soil interaction. The finish balances a natural matte appearance with subtle glossiness where dew or moisture may occur enhancing realism without artificial shine.

In physically based rendering (PBR) workflows this texture includes comprehensive maps tailored for modern 3D applications. The Albedo/BaseColor channel delivers the vivid green hues of grass and leaves with nuanced earthy undertones avoiding oversaturation. The Normal map encodes the fine surface detail of individual blades twigs and trampled patches providing depth and tactile variation. Roughness maps convey the natural unevenness of plant surfaces and ground soil ensuring realistic light diffusion and specular response across outdoor scenes. Ambient Occlusion enhances shadowing in dense foliage clusters and recessed areas emphasizing depth and volume. Height/Displacement maps allow for subtle parallax effects and geometry displacement to boost immersion particularly effective in real-time engines. The texture is non-metallic so the Metallic channel is omitted consistent with natural organic materials.

This 3D texture is optimized for use in Blender Unreal Engine and Unity supporting both real-time and offline rendering pipelines with calibrated shading that requires no manual tweaking. Provided in 4K resolution with an optional 8K upgrade it delivers balanced detail and performance suitable for diverse projects ranging from game environments to architectural visualizations focused on outdoor and natural scenes. The tileable design ensures seamless repetition ideal for large ground covers or foliage layers. For best results adjusting the UV scale to match scene dimensions helps maintain realism while fine-tuning roughness values can simulate different moisture levels on grass surfaces enhancing environmental authenticity. This texture’s physically based attributes make it a reliable and versatile choice for creating lifelike green nature environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.