Rocky Terrain — Terrain Rocky Grass Drone Landscape — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Free textures Rocky Terrain — Terrain Rocky Grass Drone Landscape — PBR seamless 3D texture  free download

IDrocky-terrain-02-rocky-terrain-uneven-terrain-grass-drone-landscape
Grass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Rocky Terrain 02 texture is a seamless physically based 3D material designed to replicate the complex composition of natural rocky landscapes with embedded grass elements suitable for outdoor and aerial scenery. The base substrate mimics rugged mineral-rich stone characterized by irregular grain orientation and moderate porosity that simulates weathered surfaces shaped by wilderness conditions and mountain climates. The texture exhibits subtle variations in surface finish balancing rough uneven patches with occasional smoother areas where erosion or natural polishing occurs. Organic binders and fine aggregates are implied through the integration of grass and soil elements enhancing the natural landscape’s authenticity. Coloration is achieved through a blend of earthy pigments and oxide layers representing natural mineral deposits and mossy growth reflected in the varied albedo channel to provide realistic shading and tonal depth across the terrain.

Each PBR map included—albedo normal roughness ambient occlusion and height—accurately conveys the physical and visual characteristics of this rocky terrain. The albedo channel delivers rich true-to-life base colors capturing the nuanced interplay between stone grass and soil. The normal map emphasizes the uneven terrain’s micro-details from jagged boulders to subtle surface irregularities enhancing the perception of depth and ruggedness without additional geometry. Roughness maps control surface reflectivity balancing matte weathered rock surfaces with sporadic glossier patches where moisture or mineral deposits accumulate. Ambient occlusion adds natural shadowing in crevices and around boulders reinforcing the scenic depth and realism. Height maps provide precise displacement data ideal for enhancing landform complexity in DCCs and game engines supporting sophisticated parallax effects and accurate terrain deformation.

Optimized for modern pipelines this 4K (with an optional 8K upgrade) texture set is fully tileable and compatible with Blender Unreal Engine and Unity ensuring reliable results without the need for manual tweaking. The material uses a metal/roughness workflow with calibrated maps to guarantee consistent shading in both real-time and offline rendering environments. For best results it is recommended to adjust the UV scale to maintain natural proportions of rock and grass details and fine-tune the roughness values to adapt the surface reflectivity to specific lighting conditions or artistic direction. This makes it highly versatile for use in mountainous wilderness and natural landscape scenes as well as aerial and drone-shot environments where detail and performance are equally critical.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.