Stylized Archviz Floor Grass Ground Path Stone — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Free textures Stylized Archviz Floor Grass Ground Path Stone — Seamless PBR Texture  free download

IDstylized-archviz-floor-grass-ground-path-stone
Grass
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This stylized archviz floor grass ground path stone seamless PBR texture is meticulously crafted to meet the rigorous demands of physically based rendering workflows across a wide array of platforms including real-time engines like Unreal Engine and Unity as well as offline renderers such as Blender’s Cycles. The material composition authentically simulates a natural outdoor surface where organic grass fibers blend harmoniously with mineral-rich stone aggregates embedded in compacted soil. The base substrate primarily consists of a carefully balanced mixture of mineral particles and organic polymers providing both structural integrity and subtle flexibility. Fine-grained stones and soil particles are intricately bound within this matrix resulting in a surface with natural porosity and density that captures realistic weathering effects such as soft erosion nuanced surface roughness and gentle dirt accumulation. These characteristics contribute to an immersive stylized architectural visualization environment that feels both natural and visually engaging.

The texture set is delivered in a high-resolution 8K format ensuring seamless tiling across large surfaces without visible repetition or color inconsistencies—ideal for expansive ground and path applications in archviz projects. The BaseColor (Albedo) channel features a rich palette of muted greens warm earthy soil tones and natural browns that accurately represent grass soil and stone elements under varying lighting conditions. The Normal map enhances surface detail by emphasizing micro-bumps and grain orientation capturing the delicate blades of grass and the uneven weathered edges of stone aggregates to add tactile depth. Roughness maps differentiate surface finishes ranging from the slightly polished weathered stone to the soft matte texture of grass and soil while the Metallic channel remains near zero reinforcing the organic non-metallic nature of the material. Ambient Occlusion maps introduce subtle shading in crevices and between stones enhancing depth perception and the Height (Displacement) map supports realistic terrain undulations and parallax effects for added dimensionality and realism.

Optimized specifically for stylized archviz applications this substance offers versatile use for ground and path surfaces where stone and grass coexist naturally. Designers can control the perceived scale of stone aggregates and the density of grass fibers by adjusting the UV scale to fit the spatial requirements of their scenes precisely. Additionally tuning roughness parameters allows simulation of diverse environmental conditions such as wet or dry surfaces further enhancing visual realism and surface variation. This seamless PBR texture’s detailed channel integration and naturalistic material composition make it an excellent choice for designers seeking to create immersive high-fidelity floor surfaces that maintain a stylized aesthetic across various rendering engines and visualization pipelines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.