Stylized Archviz Grass Ground Organic Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Free textures Stylized Archviz Grass Ground Organic Substance Designer — Seamless PBR Texture  free download

IDstylized-archviz-grass-ground-organic-substance-designer-x2
Grass
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This stylized archviz grass ground texture is a meticulously designed organic material created in Substance Designer to authentically replicate a natural vegetable and soil substrate. Its base composition features a fine earthy matter blended seamlessly with subtle fibrous grass elements producing a large-scale tileable surface ideal for architectural visualization and digital environments. The material embodies the intricate interplay between granular soil particles and the directional orientation of grass blades resulting in a realistic yet stylized finish that balances detailed natural textures with artistic interpretation. Carefully integrated colorants utilize natural pigment variations in green and brown hues enhancing the organic character while maintaining harmony across all lighting conditions. Weathering effects are subtly conveyed through gentle surface irregularities and softly worn edges which enrich the tactile impression without compromising the stylized aesthetic.

The texture’s material properties are thoroughly expressed across all PBR channels to support physically based rendering workflows in popular platforms such as Blender Unreal Engine and Unity. The BaseColor (Albedo) channel presents a vivid yet natural palette that captures the nuanced tones of vegetable matter and soil substrate. Fine surface details including the directional grain of grass fibers are emphasized in the Normal map while the Roughness map modulates reflectivity to simulate contrasts between moist soil patches and matte organic ground. Consistent with its organic nature the Metallic channel remains minimal accurately representing the non-metallic composition. Ambient Occlusion adds depth and realism by accentuating crevices and the base of grass clumps while Height and Displacement maps provide surface relief for enhanced parallax and geometry displacement effects refining ground topology for close-up visualization.

Rendered at up to 8K resolution this texture guarantees exceptional clarity and fine detail suitable for both expansive environments and detailed close-up shots. It is calibrated for consistent color space and gamma ensuring seamless integration into diverse project workflows. For optimal results it is recommended to adjust the UV scale to preserve a natural grass density and to fine-tune roughness settings to balance the reflective moisture on soil with the matte finish of organic components. Overall this stylized archviz grass ground organic texture offers a high-quality seamlessly tiled surface that combines natural authenticity with artistic stylization maximizing visual impact across all lighting scenarios while maintaining versatility for a wide range of architectural and digital visualization projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.