Wet Green Lawn Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Free textures Wet Green Lawn Texture  free download

IDwet-green-lawn-texture
Grass
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Wet Green Lawn Texture is a premium seamless texture designed to replicate the natural appearance of freshly watered grass with vivid green hues and subtle moisture effects. This texture is crafted from an organic base substrate simulating tightly packed grass blades with fine fibrous details and a slight gloss characteristic of wet surfaces. The composition reflects natural variations in blade orientation and density creating a rich layered effect that enhances realism. The surface finish captures the delicate sheen of moisture balancing a polished wet look with the soft matte qualities of organic matter. Pigments within the texture emphasize deep greens with occasional lighter highlights mimicking sunlight filtering through damp vegetation while subtle color shifts and controlled noise add complexity and visual interest without overpowering the overall appearance.

In physically based rendering (PBR) terms the BaseColor or Albedo channel delivers a vibrant true-to-life green palette that avoids oversaturation maintaining a believable color range. The Normal map encodes the intricate microstructure of grass blades and the unevenness of the wet lawn surface providing depth and tactile detail. Roughness values are carefully tuned to reflect the wetness showing a moderately low roughness that conveys moisture without creating excessive shininess. There is no metallic component as the texture represents organic material while the Ambient Occlusion channel enhances shadow definition between blades emphasizing natural crevices and depth. The Height or Displacement map subtly elevates individual grass strands and soil irregularities adding dimensionality for close-up renders and realistic parallax effects.

This seamless wet green lawn texture is available in ultra-high resolution up to 8K ensuring crisp detail even on expansive surfaces without visible seams or repetition artifacts. It is fully tileable and optimized for seamless integration into real-time environments cinematic rendering and level dressing workflows. Compatible out-of-the-box with Blender Unity and Unreal Engine it supports fast iteration cycles and high-fidelity previews with 3D sphere visualization to assess lighting and material response accurately. For best results adjust the UV scale to match scene proportions and consider layering a subtle ambient occlusion pass combined with a light normal map to enhance surface breakup without oversharpening preserving the natural believable wet grass appearance. This texture is an excellent addition to any material library focused on realistic grass textures and environmentally immersive scenes.

This tileable wet green lawn texture features a detailed AI-generated wet green lawn texture with realistic wetness and depth providing an accurate 3D preview for seamless integration in PBR workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.