Seamless Ground 033 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Ground 033 by Textures – PBR 3D Texture (8K ready)

IDground-033-by-textures-pbr-seamless-8k
Ground surface
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Ground 033 by Textures is a high-quality tileable PBR 3D texture designed for realistic ground surfaces with a natural blend of sandy soil and subtle dirt elements. The base substrate resembles fine granular mineral particles typical of light-colored sand mixed with organic dirt creating a naturally weathered porous ground composition. This texture captures the interplay of loosely compacted aggregates and fine grains bound by natural mineral adhesion resulting in a slightly rough yet consistent surface. The surface finish is matte with a soft uneven texture that simulates natural erosion and subtle soil displacement enhanced by delicate color variations from pale beige to off-white tones mimicking pigment distribution influenced by weathering and organic deposits.

In physically based rendering workflows this texture excels by translating its material characteristics across multiple PBR channels. The Base Color (Albedo) map presents the natural colorants and variations in the sand and dirt carefully calibrated in sRGB color space to preserve accurate hue and saturation. The Normal map conveys the micro-structure of granular aggregates and surface undulations adding realistic depth and tactile detail. Roughness defines the matte diffuse reflection properties typical of unpolished earth while Ambient Occlusion highlights crevices and subtle shadowing that enhance surface complexity. The Height (Displacement) map provides fine elevation data to simulate subtle soil layering and unevenness ideal for parallax or tessellation effects. This texture contains no metallic elements reflecting its organic non-metallic nature.

Optimized for modern rendering engines Seamless Ground 033 is fully compatible and ready to use in Blender’s Principled BSDF shader Unreal Engine (feeding Base Color Roughness Normal and AO maps) and Unity’s URP/HDRP Lit shaders. The pack includes resolution options typically ranging up to 8K ensuring crisp detail on large surfaces without visible tiling artifacts. To maintain visual consistency it is recommended to keep texel density uniform across your scene and consider using triplanar or layered tiling techniques to minimize repetition. Combining the normal map with height or parallax mapping can further enhance realism by emphasizing subtle surface depth variations.

This public domain seamless texture allows unrestricted use modification and redistribution for both personal and commercial projects. Whether used for realistic environment creation architectural visualization or game asset development Seamless Ground 033 delivers a natural physically accurate ground material optimized for consistent shading across multiple rendering engines and workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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