Seamless Ground 034 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Ground 034 by Textures – PBR 3D Texture (8K ready)

IDground-034-by-textures-pbr-seamless-8k
Ground surface
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Ground 034 by Textures is a meticulously crafted PBR 3D texture designed to replicate a natural ground surface composed primarily of fine sand small white pebbles and weathered dirt. The base substrate appears to be an organic mineral blend with subtle grain orientation and moderate porosity reflecting a lightly compacted outdoor terrain that has endured natural erosion and weathering processes. The surface finish is matte with slight roughness variations capturing the interplay of light on uneven soil and scattered stones. Colorants embedded in the texture include soft off-whites pale beiges and muted earth tones achieved through mineral oxide layers and natural pigments which contribute to its realistic and versatile appearance. This complex material composition is expertly represented across all PBR channels to ensure physically accurate and consistent shading across engines.

In the BaseColor (Albedo) map the subtle tonal shifts between sand pebbles and soil are preserved without baked lighting allowing for dynamic lighting interactions in any modern rendering workflow. The Normal map provides finely detailed surface relief emphasizing the texture's micro-roughness and the distinct contours of individual pebbles and grain clumps. Roughness values vary naturally to simulate the contrast between smoother pebbles and coarser dirt patches while Ambient Occlusion enhances depth perception in crevices and beneath clustered stones. The Height (Displacement) map offers precise elevation data for enhanced parallax effects or tessellation further elevating the realistic representation of this ground material. No metallic component is present reflecting the non-metallic earthy nature of the substrate.

This seamless texture pack is optimized for tileable use and high consistency across popular engines including Blender Unreal Engine and Unity. It supports resolutions up to 8K ensuring crisp details even on large surface areas. For Blender users it integrates seamlessly with the Principled BSDF shader while in Unreal Engine the texture maps can be connected to Base Color Roughness Normal and Ambient Occlusion slots and in Unity’s URP or HDRP pipelines it fits perfectly when linked to the Lit shader. To maximize realism and avoid visible repetition on large terrains it is recommended to maintain consistent texel density and consider triplanar or layered tiling techniques. Additionally combining Normal maps with Height or Parallax displacement can significantly enhance surface depth and tactile quality. Import base color textures as sRGB and all data maps as Non-Color for optimal rendering results.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.