Seamless Ground 035 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Ground 035 by Textures – PBR 3D Texture (8K ready)

IDground-035-by-textures-pbr-seamless-8k
Ground surface
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Ground 035 by Textures is a meticulously crafted PBR 3D texture designed to represent natural earthy surfaces composed primarily of mineral substrates such as compacted sand fine gravel and small pebbles bound together by organic and inorganic materials. The texture captures the intricate interplay of weathered soil particles scattered white pebbles and subtle patches of dirt and moisture reflecting a realistic ground surface commonly found along beach edges or forest floors. The surface finish exhibits a naturally rough and slightly porous character shaped by environmental exposure and particle aggregation without any artificial polishing or gloss lending a believable tactile quality to virtual scenes.

This material’s composition is thoughtfully expressed across its physically based rendering channels. The Base Color (Albedo) map presents a balanced palette of light brown earth tones interspersed with white pebbles and sandy highlights conveying the natural pigments and oxide layers that define the ground’s visual identity. The Normal map enhances the subtle undulations and granular relief caused by the uneven distribution of rocks and soil grains adding depth and realism to lighting interactions. The Roughness map accurately represents the surface’s matte non-reflective nature with higher roughness values corresponding to the dusty dirt and sand while slightly smoother regions suggest compacted areas. Ambient Occlusion (AO) emphasizes crevices between pebbles and soil clumps enhancing shadowing in recessed zones and the Height (Displacement) map captures fine elevation differences to support parallax or tessellation effects for added dimensionality. The Metallic channel remains unused consistent with the organic non-metallic nature of ground materials.

Optimized for seamless tiling this texture performs predictably under physically based shading across modern rendering workflows and engines including Blender Unreal Engine and Unity. It supports high-resolution outputs up to 8K providing exceptional detail and clarity for large-scale environments without visible repetition or blur. The pack integrates smoothly with the Principled BSDF shader in Blender while in Unreal Engine it feeds Base Color Roughness Normal and AO maps and in Unity’s URP and HDRP pipelines it connects to the Lit shader for consistent shading results. To maximize visual fidelity it is recommended to maintain consistent texel density across your UV maps and experiment with layered or triplanar mapping techniques to effectively conceal tile repetition. Additionally combining the Normal map with height or parallax effects can enhance surface depth while importing Base Color textures as sRGB and data maps such as Roughness or AO in Non-Color space ensures accurate color and shading fidelity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.