Seamless Ground 047 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Ground 047 by Textures – PBR 3D Texture (8K ready)

IDground-047-by-textures-pbr-seamless-8k
Ground surface
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Ground 047 by Textures is a high-quality PBR 3D texture meticulously crafted to replicate natural soil and dirt surfaces with remarkable realism. The material composition features an organic mineral substrate enriched with fine aggregates of sand and small gravel particles bound together by subtle clay and silt components that create a slightly compact but porous ground surface. Weathering effects such as gentle erosion and subtle surface roughness are evident giving the texture an authentic aged appearance. The surface finish is matte and somewhat dusty exhibiting varied granularity and irregularities typical of outdoor terrain exposed to natural elements. The color palette is dominated by earth tones—warm browns muted ochres and hints of darker dirt patches—achieved through naturally occurring pigments and oxide layers that enhance the material’s depth and realism.

This texture pack includes multiple PBR channels that accurately represent the ground’s physical properties for modern rendering workflows. The Base Color (Albedo) map captures the diffuse color variations and fine details of dirt and sand without baked lighting preserving fidelity across lighting conditions. The Normal map provides intricate surface undulations and grain orientation replicating the tactile irregularities of the terrain. Roughness maps convey the matte non-reflective nature of the soil controlling specular highlights to ensure consistent realistic shading. Ambient Occlusion enhances depth perception by simulating natural shadowing in crevices and between particles. Height and Displacement maps allow for accurate surface relief and parallax effects emphasizing the texture’s porous and uneven qualities. There is no metallic channel as the material is purely organic and non-metallic.

Optimized for seamless tiling at resolutions up to 8K this texture is fully compatible with leading engines such as Blender Unreal Engine and Unity. It integrates effortlessly into physically based rendering pipelines—using the Principled BSDF shader in Blender feeding Base Color Roughness Normal and AO maps into Unreal Engine’s material editor or connecting to the Lit shader in Unity’s URP or HDRP. The texture tiles cleanly across large surfaces without visible seams ensuring predictable and consistent shading across different engines and lighting setups. To maximize visual quality it is recommended to maintain consistent texel density on UV maps and consider applying triplanar or layered tiling techniques to reduce repetition. Combining the normal map with height or parallax mapping can further enhance surface detail and realism. Import base color maps as sRGB and treat data maps such as roughness and normal as Non-Color to preserve accuracy.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.