Seamless Ground 053 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Ground 053 by Textures – PBR 3D Texture (8K ready)

IDground-053-by-textures-pbr-seamless-8k
Ground surface
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Ground 053 by Textures is a meticulously crafted PBR 3D texture that replicates a natural ground surface with organic and mineral elements blended seamlessly. The base substrate consists of fine mineral grains and subtle organic matter resembling a weathered forest floor with scattered leaves and sandy patches. This texture exhibits a balanced porosity and slight surface roughness indicative of natural wear and environmental exposure. Its color palette is composed of earthy tones enhanced by muted pigments and natural oxide layers resulting in a realistic albedo that captures the subtle variations found in soil sand and decomposed leaf litter. The surface finish appears slightly matte with a tactile roughness that reflects the interplay of organic debris and mineral particles contributing to a believable natural ground material.

In the PBR workflow this texture pack includes high-resolution 8K maps optimized for modern rendering engines such as Blender Unreal Engine and Unity. The BaseColor (or albedo) channel captures the detailed color variations while the Normal map encodes fine surface irregularities and grain orientation adding depth and realism to the shading. The Roughness map highlights areas of varying reflectivity from the dull matte soil to slightly glossier mineral fragments enhancing the physically based shading consistency across platforms. Ambient Occlusion complements the surface with soft shadowing in crevices and beneath leaf matter improving depth perception. Height and displacement maps provide subtle elevation differences emphasizing natural terrain undulations and enhancing parallax effects when used. Metallic is typically unused here reflecting the organic and mineral non-metallic nature of the material.

This texture pack is fully compatible with the Principled BSDF shader in Blender where it ensures accurate representation of natural ground materials under realistic lighting conditions. In Unreal Engine users can efficiently feed the Base Color Roughness Normal and Ambient Occlusion maps into the material pipeline while Unity’s URP and HDRP Lit shaders also support these channels seamlessly preserving consistent shading across engines. The high-resolution 8K detail allows for crisp close-up renders on large surfaces without visible tiling artifacts. To maximize realism and avoid pattern repetition it is recommended to maintain consistent texel density and experiment with triplanar or layered tiling techniques. Combining the normal map with height or parallax mapping further enhances surface depth and visual complexity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.