Medieval Stone Wall Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Medieval Stone Wall Texture | Free PBR

IDmedieval-stone-wall-texture-free-pbr
Ground surface
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Medieval Stone Wall texture (Wood 0058) features an intricate composition of large, irregularly shaped rocks in a diverse palette of earthy tones, ranging from muted grays to warm browns and subtle ochres. These stones are naturally weathered, exhibiting a porous, slightly rough surface finish that reflects centuries of exposure to the elements. The base substrate consists primarily of mineral-rich stone aggregates bound together by a traditional lime-based mortar, which provides structural cohesion while allowing for slight permeability and breathability. This combination of materials contributes to the authentic tactile feel, captured effectively across the texture’s PBR channels.

In the PBR setup, the BaseColor (Albedo) channel conveys the nuanced color variations within each stone, highlighting the natural pigments and oxide layers that give the wall its characteristic medieval appearance. The Normal map accurately reproduces the uneven, rugged surface geometry, emphasizing the depth and contours of the rocks. Roughness values are calibrated to reflect the semi-matte, weathered stone surface, with subtle variations that simulate the natural wear and erosion patterns typical in historic fortifications. The Metallic channel remains minimal, consistent with non-metallic stone materials, while Ambient Occlusion enhances the perception of depth in crevices and mortar joints. Height or Displacement maps add realistic relief, perfect for enhancing parallax effects in real-time engines.

This texture is optimized at up to 8K resolution, ensuring crisp detail and sharpness in close-up views, making it an excellent resource for high-fidelity rendering in Blender, Unreal Engine, and Unity environments. When applying this texture, consider adjusting the UV scale to maintain natural stone proportions, avoiding repetitive patterns that can break immersion. Fine-tuning the roughness parameter can also help achieve the desired balance between weathered matte surfaces and subtle sheen where stones might have been smoothed by contact or rain over time.

Ideal for recreating authentic medieval stone walls in game levels, architectural visualizations, or virtual gardens, this texture provides a versatile and realistic material foundation for any project requiring historic stonework. Whether used for fortress walls or decorative garden structures, its detailed composition and high-quality PBR maps allow for seamless integration and photorealistic results across diverse 3D platforms and workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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