Muddy Swamp with Fallen Leaves | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Muddy Swamp with Fallen Leaves | Free PBR

IDmuddy-swamp-with-fallen-leaves-free-pbr
Ground surface
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality seamless PBR texture captures the complex organic composition of a muddy swamp floor scattered with fallen leaves. The base substrate consists primarily of moist, fine-grained soil and decayed organic matter, creating a richly textured, porous surface with varying degrees of compaction. Embedded within this matrix are decomposing leaf fragments, which introduce fibrous, irregular shapes and subtle color variations. The natural binders include humic substances and water films that contribute to the cohesive yet uneven surface structure, while small mineral particles and clay aggregates add granular detail and influence the roughness. Weathering effects are evident in the subtle erosion patterns and moisture-induced discoloration, creating a realistic multi-layered appearance. The overall finish is matte with occasional glossy highlights where wetness pools, emphasizing the natural wetness and decay characteristic of swamp environments.

In the PBR workflow, the BaseColor (Albedo) channel reflects a muted palette of dark browns, deep greens, and earthy ochres, representing the wet soil and organic debris without any baked-in lighting information. The Normal map emphasizes the uneven surface topography, highlighting leaf veins, soil clumps, and depressions caused by moisture saturation. Roughness values vary dynamically to simulate the contrast between damp, slick mud patches and the rougher, drier soil areas. The Metallic channel remains near zero, consistent with the non-metallic nature of organic and mineral components. Ambient Occlusion enhances the perceived depth in crevices and leaf overlaps, while the Height (Displacement) map provides subtle elevation differences that can be leveraged for parallax effects or tessellation, enhancing realism in 3D environments.

Rendered at an ultra-crisp 8K resolution, this texture is fully optimized for integration into Blender, Unreal Engine, and Unity, ensuring exceptional detail and fidelity in both real-time and offline rendering pipelines. When applying this texture, it is advisable to carefully adjust the UV scale to maintain natural proportions of the leaf fragments and soil grains, preventing texture repetition artifacts. Additionally, fine-tuning the roughness channel can help achieve the desired moisture effect, allowing the surface to appear wetter or drier depending on environmental conditions simulated within the scene. This versatility makes it ideal for realistic swamp floors, marshlands, or any organic ground surface requiring detailed, high-resolution mud and leaf textures.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.