Ancient Farm Hay Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Ancient Farm Hay Seamless Texture

IDancient-farm-hay-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Ancient Farm Hay Seamless Texture captures the intricate organic composition of traditional hay-straw gathered from historic farm settings. This AI-generated texture simulates the natural fibrous base substrate composed primarily of dried grasses and stalks intertwined and compacted with subtle traces of soil and dust acting as natural binders. The texture reflects the loosely oriented grain structure of hay featuring varied porosity and slight weathering effects that evoke a tactile sun-bleached surface finish. Colorants manifest as warm golden hues accented by occasional muted greens and browns replicating pigment variations caused by natural drying and exposure to the elements. In physically based rendering (PBR) workflows these details translate into a BaseColor channel rich with nuanced yellows and earthy tones a Normal map that emphasizes the fibrous depth and surface irregularities and a Roughness map balancing matte and slightly glossy areas to convey the straw’s semi-rough texture. The Metallic channel remains minimal reflecting the organic non-metallic nature while Ambient Occlusion adds subtle shadowing in crevices and Height or Displacement maps capture the raised uneven layering of hay strands for enhanced realism.

Designed specifically as a tileable ancient farm hay seamless texture this asset supports high-resolution outputs up to 8K ensuring exceptional clarity and cohesion even on large UV islands commonly used in modern pipelines. Its seamless tiling capability allows for smooth repetition without visible seams or artifacts making it ideal for various applications including architectural visualization game environments product mockups and interior staging. Fully compatible with Blender Unity and Unreal Engine the texture integrates effortlessly with minimal setup accelerating hay-straw workflows by providing reliable artifact-free results that maintain visual integrity across different platforms and rendering engines.

For optimal results in your 3D projects it is recommended to carefully match texel density across all hay-straw textures and related assets to prevent pattern distortion and stretching. Adjusting the Roughness channel can further refine surface reflections to suit lighting conditions while moderate use of the Height or Parallax maps enhances depth perception without overwhelming the shader calculations. This attention to detail ensures that the ancient farm hay seamless texture not only looks authentic but also performs efficiently within physically based rendering workflows delivering a natural and immersive material experience.

The AI-generated 3D preview showcases a seamless ancient farm hay texture with detailed PBR properties emphasizing its natural fibrous composition and consistent seamless texture quality for realistic material rendering.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.