Ancient Hay Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Ancient Hay Seamless Texture

IDancient-hay-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Ancient Hay Seamless Texture is a meticulously crafted tileable AI-generated texture designed specifically within the hay-straw category. This texture captures the organic complexity of ancient hay composed primarily of dried fibrous plant material with subtle variations in grain orientation and natural porosity indicative of weathered sun-bleached straw. The base substrate mimics the delicate interlocking fibers typical of aged hay bound together with natural plant resins and minimal adhesive-like compounds that lend a slightly brittle yet cohesive structure. Its surface finish is matte with a faintly rough fibrous feel reflecting the way light diffuses softly across the uneven straw surfaces enhanced by subtle weathering effects that add authenticity and depth. Coloration is achieved through natural pigments in the hay ranging from golden yellows to muted ochres and pale browns simulating the color shifts caused by drying and exposure over time. These characteristics are faithfully represented in the PBR channels: the BaseColor/Albedo channel showcases warm varied hues and subtle color gradients; the Normal map captures the intricate fiber orientation and surface irregularities; Roughness maps provide a balanced mix of matte and slightly reflective patches; Metallic is minimal or null as organic hay lacks metallic properties; Ambient Occlusion enhances the perception of depth within the intertwined fibers; and Height/Displacement maps emphasize the natural grain and layering of the straw for realistic surface relief.

This tileable ancient hay seamless texture excels in delivering a clean repeatable pattern that scales elegantly across large surfaces without visible seams making it an ideal choice for environment art architectural visualization concept prototyping and quick look-development workflows. Its high resolution up to 8K ensures exceptional detail and crispness even on expansive 3D models allowing artists to achieve photorealistic results without sacrificing performance. The texture is fully compatible and optimized to work out-of-the-box with popular platforms such as Blender Unreal Engine and Unity enabling fast iteration cycles and seamless integration into diverse projects. For optimal visual fidelity it is recommended to maintain consistent UV scaling across assets to prevent pattern distortion and to fine-tune roughness values depending on lighting conditions to emphasize the fibrous weathered character of the hay material. Additionally subtle height or parallax mapping can be employed to enhance surface depth providing a more tactile and immersive appearance in real-time 3D previews.

The AI-generated ancient hay seamless texture offers a highly detailed and realistic PBR appearance seamlessly blending traditional hay-straw textures with a consistent ancient hay seamless texture pattern for enhanced material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.