Coarse Haystack Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Coarse Haystack Seamless Texture

IDcoarse-haystack-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Coarse Haystack Seamless Texture captures the intricate organic composition of densely packed hay-straw presenting a natural substrate formed from long fibrous stalks of dried grass interwoven with subtle variations in grain orientation. This texture emphasizes the rough uneven surface characteristic of coarse hay where individual strands overlap and compact into a porous weathered mass that has a slightly matte finish with occasional dust and chaff particles. The coloration reflects an earthy palette of warm ochres muted yellows and pale browns enhanced by natural pigment variations resulting from sun bleaching and seasonal drying. These nuances appear vividly in the BaseColor/Albedo channel creating an authentic visual depth that conveys the tactile quality of a real haystack.

In the PBR workflow this tileable coarse haystack seamless texture excels in rendering realism through well-calibrated channels. The Normal map captures the fibrous ridges and subtle indentations of the hay strands adding dimensionality and fine surface detail. The Roughness channel highlights the unpolished slightly abrasive texture typical of dried straw with moderate roughness values to simulate light diffusion across the uneven surface. Metallic is kept minimal to zero reflecting the organic non-metallic nature of hay while the Ambient Occlusion map enhances shadowing within the crevices between stalks reinforcing depth and spatial complexity. Height or displacement maps provide fine surface relief useful for parallax effects or geometry displacement enhancing the perception of volume when viewed up close.

Designed at up to 8K resolution this seamless coarse haystack texture ensures crisp detail preservation even on large-scale surfaces making it ideal for use in 3D environments architectural visualization and concept art where realism and performance are crucial. It integrates smoothly with major 3D software such as Blender Unreal Engine and Unity allowing artists to tile the pattern flawlessly across vast areas without visible seams or repetitive artifacts. The texture’s stability and clarity are finely tuned to avoid common issues found in autogenerated hay-straw textures ensuring consistent visual quality in both real-time and offline rendering workflows.

For best results it is recommended to adjust the UV scale to match the desired scene scale ensuring the hay fibers maintain a believable size relative to other assets. Additionally fine-tuning the roughness and normal map intensity according to your lighting rig will help ground the material naturally in the environment balancing specular highlights and shadowing for enhanced realism. Whether used for quick look development detailed environment art or prototyping this tileable coarse haystack seamless texture offers a versatile high-quality solution for incorporating authentic organic surfaces into your projects.

The AI texture coarse haystack seamless texture offers a highly detailed and realistic coarse haystack seamless texture with a PBR appearance that can be viewed in a 3D preview for accurate material composition assessment.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.