Compact Farm Hay Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Compact Farm Hay Seamless Texture

IDcompact-farm-hay-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Compact Farm Hay Seamless Texture a meticulously crafted and tileable AI texture designed specifically within the hay-straw textures category. This texture captures the organic complexity of compact farm hay where tightly bundled straw fibers intertwine with subtle variations in grain orientation and natural porosity. The base substrate is an organic polymer of dried grass stalks bound together by natural resins and moisture residues creating a fibrous yet cohesive surface. Its weathered appearance featuring gentle wear and slight discoloration from sun exposure is authentically represented in the BaseColor/Albedo channel with warm golden yellows muted browns and soft highlights. The Normal map emphasizes intricate fiber relief and subtle surface undulations while the Roughness channel balances glossy and matte areas to replicate the uneven sheen of real hay. Minimal metallic influence is present reflected in a near-zero Metallic map and Ambient Occlusion enhances depth around fiber clusters and crevices. The Height/Displacement map provides fine surface elevation details ideal for enhancing realism in close-up renders.

Engineered for modern pipelines this 8K resolution seamless compact farm hay seamless texture ensures clarity and cohesion even across large UV islands making it an excellent choice for real-time scenes cinematic renders level dressing and detailed material studies. Its organic composition and natural finish translate exceptionally well into PBR workflows allowing artists to achieve credible natural surfaces with minimal adjustments. The texture works out-of-the-box with popular 3D software such as Blender Unreal Engine and Unity supporting fast iteration loops and consistent results. To optimize visual fidelity it is recommended to maintain uniform UV scale across assets and slightly tune the roughness channel to match lighting conditions enhancing the tactile quality of the hay's fibrous surface without sacrificing performance.

With the Compact Farm Hay Seamless Texture users gain access to a high-quality tileable compact farm hay seamless texture that integrates smoothly into any project requiring authentic hay-straw materials. Its robust AI-generated detail balances crisp resolution with controlled noise preventing artificial repetition and preserving a natural believable look. This texture is a versatile asset for 3D preview workflows enabling precise material composition studies and realistic environmental dressing in agricultural or rural scenes while also supporting cinematic quality and real-time applications alike.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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