Compact Hay Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Compact Hay Seamless Texture

IDcompact-hay-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Compact Hay Seamless Texture captures the intricate composition and natural structure of tightly packed hay strands forming a richly detailed organic surface ideal for digital environments. This texture reflects a base substrate of dried grass stalks interwoven with subtle fibrous binders that hold the hay compactly together. The grain orientation shows a predominantly linear parallel alignment with slight natural variations and occasional cross-fiber overlaps contributing to a realistic portrayal of bundled straw. Porosity is minimal as the tightly compressed hay limits air gaps while weathering effects appear through gentle surface discoloration and occasional frayed edges. The surface finish is matte with a lightly rough tactile quality mimicking the fibrous slightly brittle feel of real hay. Pigmentation is warm and earthy with yellow ochres and muted browns blending naturally enhanced by subtle pigment variations that simulate drying and sun exposure over time.

In physically based rendering (PBR) workflows this Compact Hay Seamless Texture excels with its comprehensive channel data. The BaseColor/Albedo map delivers a nuanced palette of natural hay hues from pale gold to deeper amber tones without artificial saturation. The Normal map conveys fine relief details such as individual straw fibers and overlapping layers adding convincing depth and tactile complexity. Roughness values emphasize the coarse fibrous surface ensuring light interacts softly yet distinctly with the material. Metallic is virtually absent as expected from organic hay reinforcing its non-reflective nature. Ambient Occlusion subtly enhances shadowing within the compacted straw bundles improving overall realism in shaded areas. Height/Displacement maps capture the slight unevenness and natural surface breakup perfect for parallax effects or displacement in high-fidelity renders.

Designed for seamless tiling at resolutions up to 8K this tileable compact hay seamless texture integrates smoothly into workflows across Blender Unreal Engine and Unity. Its high resolution preserves consistent detail even when covering vast surfaces making it an excellent choice for environment art architectural visualization quick look-development and concept prototyping. For optimal results it is recommended to combine this texture with a subtle ambient occlusion pass and a lightly applied normal map to avoid oversharpening while enhancing surface breakup. Adjusting UV scale to replicate realistic straw bundle sizes and fine-tuning roughness can further elevate material authenticity in your 3D scenes. This texture offers a stable artifact-free foundation tuned to provide predictable and repeatable outcomes in diverse digital projects.

The AI texture compact hay seamless texture offers a realistic 3D preview of compact hay with seamless texture integration showcasing detailed hay-straw textures ideal for PBR material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.