Compact Haystack Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Compact Haystack Seamless Texture

IDcompact-haystack-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Compact Haystack Seamless Texture is a meticulously AI-generated organic material designed to replicate the intricate composition of tightly packed hay-straw bundles. Its base substrate consists of densely arranged natural fibers—primarily dried grasses and straw—interwoven to form a compact resilient surface. The texture captures subtle variations in fiber orientation and layering while fine particulate matter and natural binders like plant resins subtly influence the appearance of porosity and cohesion. Visually the surface finish is matte with a slightly fibrous texture reflecting a weathered yet well-preserved haystack that maintains both structural integrity and natural roughness. Earthy pigments derived from dried plant material provide warm golden-brown hues enhanced by digital colorants to maintain consistency and depth across the tileable pattern.

In physically based rendering (PBR) workflows this texture excels by balancing crisp detail and controlled noise for a highly believable look across all key channels. The BaseColor (Albedo) map showcases the warm organic tones and subtle color shifts found in natural hay-straw. The Normal map simulates the intricate fiber grain orientation and the gentle undulations of tightly packed strands giving realistic surface relief without excessive bumpiness. Roughness values are calibrated to reflect the matte fibrous nature of straw—neither glossy nor completely rough—allowing light to scatter softly for natural highlights. The Metallic channel is typically flat or near zero emphasizing the organic non-metallic composition. Ambient Occlusion enhances the depth in crevices between fibers while Height or Displacement maps provide fine surface detail that scales elegantly up to 8K resolution ensuring seamless tiling without visible seams across large surfaces.

This tileable compact haystack seamless texture is optimized for real-time applications and cinematic renders alike working out-of-the-box with popular platforms such as Blender Unity and Unreal Engine. Its high resolution—up to 8K—supports detailed close-ups and large-scale environment dressing accelerating workflows where realistic hay-straw materials are needed. For best results adjust the UV scale to match the physical size of your haystack object and fine-tune roughness values to align with your scene’s lighting rig. Slight modulation of the Height or Normal intensity can further ground the material enhancing tactile realism and depth perception without compromising performance.

The AI texture compact haystack seamless texture offers a highly detailed seamless compact haystack seamless texture with realistic hay-straw textures and a 3D preview that highlights its PBR material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.