Dry Barn Straw Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Dry Barn Straw Seamless Texture

IDdry-barn-straw-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Dry Barn Straw Seamless Texture is an AI-generated organic material designed to replicate the intricate composition of dried hay-straw typically found in rustic barn environments. This texture captures the fibrous structure of straw stalks aligned in naturally irregular orientations bound loosely together without adhesives creating a porous and weathered surface with subtle variations in hue ranging from golden yellows to muted browns. The surface finish is matte with slight roughness reflecting the coarse brittle nature of dried plant material exposed to ambient conditions. Pigmentation arises from natural lignin and cellulose degradation while occasional dust and dirt particles contribute to a nuanced believable appearance. These characteristics translate into the BaseColor channel with warm earthy tones and organic color gradients while the Normal map accentuates the fibrous grain and uneven surface undulations inherent to bundled straw. The Roughness map conveys a moderately high value emphasizing the dry non-reflective quality of the straw and the Metallic channel remains neutral as this organic material lacks metallic properties. Ambient Occlusion enhances subtle shadowing within the straw clusters and the Height/Displacement map provides fine surface relief for realistic depth and tactile variation in 3D renders.

Rendered at a high resolution of up to 8K this tileable dry barn straw seamless texture is optimized for seamless tiling across large surfaces without visible repetition or seams making it ideal for detailed architectural visualization projects immersive game environments product mockups and interior staging scenarios. It integrates effortlessly into popular 3D software such as Blender Unreal Engine and Unity offering predictable and repeatable results that accelerate hay-straw material workflows. The AI-driven generation process ensures a crisp balance between detail and controlled noise preventing overly uniform patterns and maintaining a natural believable look. This texture supports both PNG and WEBP formats providing flexibility in workflow and rendering pipelines.

To maximize realism when applying this AI texture dry barn straw seamless texture in PBR workflows it is recommended to combine it with a subtle ambient occlusion layer and a light normal map pass. This approach enhances surface breakup and depth without oversharpening the texture’s delicate fibrous details. Additionally adjusting the UV scale to mimic the natural size of bundled hay-straw and fine-tuning the roughness channel can significantly improve the tactile impression of dryness and brittleness. The height map can be employed for parallax or displacement effects to add dimensionality to close-up views further enhancing the immersive quality of the material in 3D previews and real-time engines.

The material features a seamless dry barn straw texture with consistent hay-straw textures that enhance its PBR appearance for realistic rendering.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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