Dry Straw Bale Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Dry Straw Bale Seamless Texture

IDdry-straw-bale-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Dry Straw Bale Seamless Texture is a meticulously crafted organic material representation designed to replicate the natural composition of tightly bound dry straw bales commonly used in agricultural and eco-friendly construction applications. This texture highlights the intricate fibrous bundles of straw interwoven with subtle dust and weathering effects that suggest slight porosity and surface roughness typical of sun-dried hay. The base substrate reflects organic plant fibers arranged in a consistent grain orientation while the texture’s color palette features warm golden yellows and muted browns with natural pigment variations capturing the authentic tonal depth of dry straw. Surface finish appears matte with fine fibrous detail emphasizing the slightly brittle and coarse nature of the bale without glossiness or metallic sheen. Adhesion between fibers is implied through subtle shadows and micro-relief simulating the natural binding of straw with minimal artificial intervention.

In terms of physically based rendering (PBR) channels this tileable dry straw bale seamless texture offers a richly detailed BaseColor/Albedo map showcasing the nuanced color gradations of hay-straw textures. The Normal map introduces micro-detail to enhance the perception of fibrous grain and slight surface irregularities contributing to realistic light interaction. Roughness values are moderate to high reflecting the dry matte surface that diffuses light softly without specular highlights while the Metallic channel remains near zero to maintain its organic non-metallic character. Ambient Occlusion subtly emphasizes crevices and fiber overlaps adding depth and volume without overpowering the natural look. The Height/Displacement map captures low-relief surface undulations valuable for enhancing parallax or displacement effects in 3D environments.

With a high resolution up to 8K this dry straw bale seamless texture is optimized for seamless tiling across large surfaces avoiding visible seams or repetitive artifacts. It is fully compatible and production-ready for integration in Blender Unreal Engine and Unity requiring minimal setup to achieve photorealistic results in architectural visualization game environments product mockups or interior staging. For best results it is recommended to adjust UV scale to maintain natural fiber density and pair the texture with subtle ambient occlusion and a light normal pass to avoid oversharpening. Slightly tuning roughness can further refine the visual authenticity of weathered straw making this tileable dry straw bale seamless texture a versatile and reliable addition to any material library.

The AI-generated dry straw bale seamless texture offers a highly detailed seamless dry straw bale seamless texture with realistic PBR properties allowing for accurate 3D preview and integration into various digital materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.