Golden Hay Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Golden Hay Seamless Texture

IDgolden-hay-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Golden Hay Seamless Texture presents a finely detailed organic surface inspired by dried golden hay-straw commonly found in agricultural settings. This high-resolution texture captures the intricate composition of tightly packed stalks and fibers exhibiting subtle variations in color from warm yellows to muted browns that reflect natural pigmentations influenced by sunlight exposure and seasonal drying. The underlying substrate consists of fibrous plant material with visible grain orientation and subtle porosity that gives the texture depth and realism. Surface finish appears matte with slight roughness highlighting the natural fibrous weave and occasional weathering effects such as minor fraying and dust accumulation. These textural nuances are ideal for recreating realistic hayfields rustic farm environments or natural material studies where organic detail and authenticity are critical.

In physically based rendering (PBR) workflows this tileable golden hay seamless texture excels through its well-balanced channel maps. The BaseColor (Albedo) layer showcases the natural golden hues and subtle pigment variations that define dried hay while the Normal map enhances the fine fibrous details and grain orientation adding convincing surface relief without excessive bumpiness. The Roughness channel reflects the texture’s matte surface providing realistic light diffusion with moderate variance to simulate weathered straw surfaces. Metallic values remain near zero consistent with the organic non-metallic nature of hay. Ambient Occlusion maps contribute depth by accentuating crevices between stalks and the Height/Displacement map supports subtle parallax effects to enhance dimensionality in close-up renders or real-time scenes.

Designed for modern 3D pipelines this seamless golden hay texture supports resolutions up to 8K ensuring crystal-clear detail even on large UV islands without visible repetition or loss of clarity. It integrates seamlessly with popular engines such as Blender Unreal Engine and Unity requiring minimal setup for immediate use in real-time environments cinematic renders level dressing and material research projects. Its robust AI-generated workflows harmonize crisp detail and controlled noise yielding a natural believable surface ideal for both artistic and technical applications. For optimal results adjust the roughness intensity to match your scene’s lighting rig and consider using height or parallax mapping to emphasize surface depth especially in close-up shots or interactive experiences.

Incorporating this tileable golden hay seamless texture into your material library boosts workflow efficiency and elevates realism in outdoor and agricultural scenes. Its organic composition and high-quality PBR channels make it a versatile asset for enhancing environmental authenticity whether in game development architectural visualization or cinematic production. By fine-tuning scale and roughness parameters you can seamlessly blend this texture into diverse projects maintaining natural cohesion across complex surfaces while preserving the characteristic warmth and tactile quality of golden hay-straw.

This AI-generated golden hay seamless texture offers a highly detailed hay-straw texture with a realistic PBR appearance allowing for an accurate 3D preview of the seamless golden hay seamless texture surface.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.