Industrial Straw Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Industrial Straw Seamless Texture

IDindustrial-straw-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Industrial Straw Seamless Texture is a meticulously crafted tileable material designed to replicate the natural appearance and structure of tightly bundled hay-straw within an industrial context. This texture captures the organic complexity of straw fibers showcasing their fibrous slightly rough surface composed of dried plant stalks bound together by natural resins and minimal adhesives. The base substrate presents a predominantly organic cellulose-rich composition which is reflected in the texture’s subtle porosity and uneven grain orientation. Weathering effects such as slight surface abrasion gentle discoloration and faint dust accumulation contribute to an authentic worn finish that balances rawness with industrial utility. The surface finish is matte with a hint of natural sheen as if lightly compressed and aged with color variations ranging from pale golden yellows to muted browns mimicking the natural pigments and oxidation layers found in processed straw materials.

In physically based rendering (PBR) workflows this industrial straw seamless texture excels across multiple channels. The BaseColor (Albedo) layer features warm earthy tones with subtle color shifts that emphasize fiber detail and depth. The Normal map accurately simulates the fine grain and subtle ridges of intertwined straw strands enhancing surface detail and catch light realistically. Roughness values are calibrated to represent the slightly coarse yet soft tactile quality of straw neither overly glossy nor completely matte which ensures believable light scattering. The Metallic channel remains near zero as straw is non-metallic by nature. Ambient Occlusion highlights the natural crevices and overlapping fibers adding depth and shadowing for enhanced realism. Height or displacement maps provide gentle surface undulations perfect for adding parallax effects or subtle relief that increases dimensionality without harsh bumps.

Designed for versatility and ease of use this industrial straw seamless texture supports ultra-high resolutions up to 8K guaranteeing crisp detail even on large surfaces. It seamlessly integrates with popular 3D creation tools such as Blender Unity and Unreal Engine requiring minimal setup to achieve photorealistic results. For optimal application it is advisable to maintain consistent texel density across all assets and carefully adjust the UV scale to avoid visible repetition or distortion. Fine-tuning roughness can further enhance realism by adapting the straw’s tactile response to specific environmental lighting conditions while slight height map modulation can improve depth perception without compromising performance.

The AI-generated industrial straw seamless texture offers a tileable high-quality PBR appearance with detailed hay-straw textures and a 3D preview for accurate material visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.