Matte Straw Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Matte Straw Seamless Texture

IDmatte-straw-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Matte Straw Seamless Texture is an AI-generated tileable 3D texture meticulously crafted to replicate the organic complexity of hay-straw material. Its base substrate simulates fibrous plant matter with fine interwoven straw strands exhibiting natural grain orientation and subtle variations in thickness. The texture’s surface finish is distinctly matte avoiding glossiness to reflect the dry porous nature of straw fibers bound together by natural adhesives and occasional dust particles. Pigments appear muted featuring warm earthy yellows and light browns that emphasize its weathered sun-exposed appearance. This realistic composition is reflected in the PBR channels: the BaseColor/Albedo captures the nuanced straw hues and subtle discolorations while the Normal map defines the delicate fiber ridges and layered straw bundles. The Roughness channel is high and varied reinforcing the non-reflective matte quality and porous texture whereas Metallic remains at zero to preserve the organic non-metallic character. Ambient Occlusion enhances the depth between overlapping fibers and minor crevices and the Height/Displacement map adds subtle relief to simulate the straw’s uneven surface topology.

Designed for modern pipelines this texture excels in maintaining clarity and cohesion even across large UV islands making it ideal for quick look development environment art architectural visualization and concept prototyping. Its seamless tiling capability ensures predictable repeatable results without visible edges allowing it to be effortlessly dropped into leading 3D software like Blender Unreal Engine and Unity. The high resolution—up to 8K—guarantees crisp detail at close inspection or when applied to large surfaces supporting demanding production standards. The AI-driven generation process prioritizes micro-detail and structural consistency resulting in a convincing production-ready texture that integrates smoothly with physically based rendering workflows.

For optimal results it is recommended to carefully manage the UV scale to avoid over-repetition and maintain natural straw proportions. Additionally combining this texture with a subtle ambient occlusion pass and a light normal map overlay can enhance surface breakup without introducing oversharpening artifacts. Adjusting the roughness slightly lower in areas meant to simulate compressed or compacted straw can add realistic variation to the material’s tactile qualities. Incorporating this matte straw seamless texture into your material library will significantly accelerate hay-straw related workflows providing a reliable high-quality resource for diverse creative and visualization projects.

The tileable matte straw seamless texture offers a highly detailed ai texture matte straw seamless texture with a 3D preview that accurately captures the natural variations found in hay-straw textures providing a consistent and realistic seamless matte straw seamless texture ideal for PBR material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.