Old Farm Hay Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Old Farm Hay Seamless Texture

IDold-farm-hay-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Old Farm Hay Seamless Texture captures the authentic organic composition of dried hay from traditional farm environments offering a richly detailed high-resolution surface ideal for realistic 3D applications. This texture represents tightly packed fibrous hay-straw strands interwoven with natural variability in fiber orientation and subtle weathering effects that simulate exposure to outdoor elements. The base material is purely organic characterized by a combination of cellulose fibers bound naturally without synthetic adhesives resulting in a porous yet dense substrate. The color palette reflects warm earthy tones ranging from golden yellows to muted browns enhanced by subtle pigment variations that mimic natural drying and sun bleaching. The surface finish appears rough and matte with scattered fine dust and minor surface irregularities adding to its tactile authenticity.

In physically based rendering (PBR) workflows this texture excels by providing distinct and accurate channel data that enhances realism. The BaseColor/Albedo map conveys the nuanced tonal shifts and subtle pigment dispersion across the hay strands while the Normal map emphasizes the complex fiber orientation and surface roughness inherent to the organic material. The Roughness channel captures the non-reflective matte quality of dried hay showing moderate variation where fibers overlap or compress. Metallic content is naturally absent consistent with the organic nature of hay-straw resulting in a zero or near-zero Metallic channel. Ambient Occlusion maps contribute to shadowing in tight fiber clusters enhancing depth perception. Height or Displacement maps subtly reinforce the texture’s physical irregularities allowing for convincing parallax effects and enhanced surface breakup in close-up views.

Designed to tile flawlessly this tileable Old Farm Hay Seamless Texture seamlessly covers large surfaces without visible repetition or artifacts making it perfect for architectural visualization game environments product mockups or interior staging that require naturalistic hay surfaces. Its ultra-high resolution of up to 8K ensures exceptional clarity even in close-up renders or detailed scenes. The texture is fully compatible with popular 3D engines such as Blender Unity and Unreal Engine requiring minimal setup for immediate use. For optimal results adjust UV scaling to maintain consistent fiber detail across your models and fine-tune the roughness map to balance surface reflectivity depending on environmental lighting conditions. Combining this texture with a subtle ambient occlusion pass and a light normal map enhances depth and realism without oversharpening the natural surface finish.

This AI texture of old farm hay seamless texture offers a realistic PBR appearance with detailed hay-straw textures and a seamless old farm hay seamless texture design enhanced for accurate 3D preview applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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