Organic Farm Hay Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Organic Farm Hay Seamless Texture

IDorganic-farm-hay-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Organic Farm Hay Seamless Texture captures the intricate details and natural complexity of dried hay-straw harvested from organic farms presenting a lifelike material ideal for photorealistic 3D applications. Composed primarily of fibrous plant stalks tightly bundled and layered this texture reflects the organic substrate’s unique grain orientation and subtle variations in color ranging from golden yellows to muted earth tones. The surface exhibits a slightly rough and porous finish typical of sun-dried hay with delicate strands overlapping in random yet cohesive patterns. These characteristics translate into a PBR material where the BaseColor channel reveals warm natural pigments while the Normal map enhances the tactile depth of individual fibers and clustered straw. The Roughness channel balances matte and semi-glossy patches to simulate the interplay of light on dry uneven surfaces. Metallic values remain near zero emphasizing its organic non-metallic nature while Ambient Occlusion and Height maps add convincing shadowing and subtle surface relief for enhanced realism in any lighting environment.

This tileable organic farm hay seamless texture is meticulously crafted in up to 8K resolution ensuring exceptional clarity and detail even on large UV islands or expansive scene elements. Its seamless tiling capability guarantees repetition without visible borders making it perfect for agricultural visualizations rustic interior staging environment art in games and product mockups that need authentic natural materials. Designed for compatibility with modern pipelines this ai texture organic farm hay seamless texture integrates smoothly with Blender Unreal Engine and Unity preserving consistency and micro-detail across all channels. The high-resolution maps provide production-ready results suitable for archviz and immersive game environments accelerating iteration cycles by eliminating the need for manual texture adjustments or corrections.

When applying this hay-straw texture a practical tip is to carefully adjust the roughness and normal map intensity to match your scene’s lighting rig and camera distance. Slightly lowering the roughness can simulate sunlit dryer hay surfaces while boosting normal map strength enhances fiber detail when viewed close-up. Additionally scaling UVs appropriately helps maintain natural grain size and avoids unnatural repetition patterns. This attention to detail ensures the textured hay remains grounded within your 3D scene providing a convincing organic material that contributes both visually and physically to the overall atmosphere of your project.

The seamless organic farm hay seamless texture offers a detailed PBR appearance with realistic hay-straw textures ideal for accurate 3D preview and material composition in digital environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.