Organic Hay Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Organic Hay Seamless Texture

IDorganic-hay-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Organic Hay Seamless Texture is a meticulously crafted AI texture designed to replicate the intricate composition of natural hay-straw an organic material composed primarily of dried stalks and fibers from cereal plants. This tileable organic hay seamless texture captures the subtle interplay of bundled fibers slight porosity and weathered surface irregularities that define hay’s unique tactile appeal. The texture’s base substrate reflects the fibrous organic matter with natural grain orientation and occasional fine dust particles bound loosely by natural adhesives formed during drying. Colorants manifest through varied warm golden yellows muted browns and pale beige tones mimicking the natural pigment variations and slight oxidation layers found in hay exposed to sun and air. The surface finish is inherently matte with a soft fibrous roughness devoid of any glossy or metallic properties emphasizing its purely organic origin.

This seamless organic hay texture excels in PBR workflows where the BaseColor channel delivers realistic uneven golden hues combined with subtle color shifts that evoke the natural hay composition. The Normal map accentuates the micro-structure of individual stalks and fiber bundles adding depth and tactile realism without overwhelming detail. Roughness values are calibrated to reflect hay’s fibrous matte surface ensuring light scatters softly across the texture without artificial sheen while the Metallic channel remains minimal to nonexistent preserving the non-metallic organic nature. Ambient Occlusion enhances the perceived depth around fiber intersections and crevices and the Height or Displacement channel captures the subtle relief of layered hay strands boosting three-dimensional realism in close-up views and parallax effects.

Offered in ultra-high resolution up to 8K this tileable organic hay seamless texture is optimized for seamless integration in Blender Unity and Unreal Engine requiring minimal setup to achieve production-ready results. Its flawless tiling pattern allows users to cover expansive surfaces such as archviz environments game landscapes product mockups and interior staging with consistent high detail. For optimal results consider adjusting the UV scale to maintain natural fiber density relative to scene scale and apply a subtle normal pass combined with ambient occlusion to enhance surface breakup without introducing harsh edges or oversharpening. Fine-tuning roughness can also help simulate varying weathering stages or moisture content enriching visual authenticity.

The ai texture organic hay seamless texture offers a realistic 3D preview with detailed hay-straw textures and a seamless organic hay seamless texture composition ideal for PBR materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.