Patterned Straw Bale Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Patterned Straw Bale Seamless Texture

IDpatterned-straw-bale-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Patterned Straw Bale Seamless Texture a high-quality AI-generated texture meticulously designed within the hay-straw category to offer a natural and organic appearance for your 3D projects. This tileable patterned straw bale seamless texture features a carefully crafted composition that mimics the intricate layering of dried straw fibers tightly bound together in traditional bale form. The base substrate is predominantly organic straw composed of intertwined fibrous grains oriented in varied directions to simulate realistic porosity and subtle weathering effects. A subtle binder effect is implied through faint adhesive residues adding cohesion without compromising the texture’s authentic rough surface finish. The color palette ranges from warm golden yellows and soft beiges to muted earth tones simulating natural pigment variations and slight oxidation found in sun-exposed straw bales.

In physically based rendering (PBR) workflows this seamless patterned straw bale texture excels across multiple channels to enhance realism and material fidelity. The BaseColor/Albedo channel showcases the detailed straw hues and nuanced pigment distribution while the Normal map captures the fibrous grain orientation and surface irregularities that contribute to believable depth. The Roughness map balances crisp detail with controlled micro-variations reflecting the straw’s matte slightly coarse finish without glossiness. Metallic values remain consistently near zero emphasizing the organic non-metallic nature of the material. Ambient Occlusion enhances shadowing within dense straw clusters and the Height/Displacement map lends subtle relief perfect for fine-tuning parallax effects in real-time engines. With resolution up to 8K this tileable patterned straw bale seamless texture maintains sharpness and clarity even on expansive surfaces making it ideal for cinematic renders level dressing and material studies.

Ready for immediate use in Blender Unity and Unreal Engine this texture integrates seamlessly into your existing PBR pipelines keeping your iteration loop fast and efficient. For optimal results it is recommended to maintain consistent UV scale across assets to prevent pattern distortion and to slightly adjust roughness values to match your lighting environment ensuring the straw’s natural matte character is preserved without appearing overly flat. Whether applied as a base material or layered within complex shader setups this hay-straw texture offers a versatile and visually compelling solution for realistic environmental detailing and organic surface representation.

The ai texture patterned straw bale seamless texture offers a highly detailed seamless patterned straw bale seamless texture ideal for realistic hay-straw textures with an accurate 3D preview to enhance material composition and PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.