Photorealistic Farm Hay Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Photorealistic Farm Hay Seamless Texture

IDphotorealistic-farm-hay-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Photorealistic Farm Hay Seamless Texture offers an exceptionally detailed and true-to-life representation of organic hay-straw material perfectly suited for use in high-quality 3D environments. This texture emulates the natural composition of dried farm hay characterized by fibrous intertwined plant stalks with subtle variations in color and thickness. The base substrate is inherently organic composed of densely packed straw fibers bound loosely by natural plant resins and minimal adhesive compounds formed during drying. The grain orientation aligns predominantly along the length of the stalks creating a directional pattern that enhances realism. Its surface finish is matte and slightly rough reflecting the coarse texture of dried hay with subtle porosity and weathering evident through natural discolorations and occasional frayed edges. Pigments range from warm golden yellows to muted browns capturing the nuanced color palette typical of sun-dried farm hay with no artificial dyes—only the natural oxidation and fading effects of weather exposure.

In terms of PBR channels this texture excels in delivering a rich BaseColor/Albedo map that conveys the varied hues and organic imperfections integral to authentic hay-straw. The Normal map captures fine surface details such as the fibrous strands and subtle undulations in the stalks adding depth and tactile realism to the material. Roughness is carefully calibrated to reflect the matte somewhat coarse finish of hay ensuring light scatters naturally without unwanted glossiness. The Metallic channel is effectively zero as hay is a non-metallic organic material while the Ambient Occlusion map enhances shadowing in crevices where stalks overlap increasing perceived depth. The Height/Displacement channel subtly defines the uneven surface topology ideal for parallax mapping or tessellation in engines like Blender Unreal Engine and Unity maximizing visual fidelity at resolutions up to 8K.

This tileable photorealistic farm hay seamless texture integrates flawlessly into real-time scenes cinematic renders and level dressing applications preserving consistent detail across vast areas without visible seams or repetition artifacts. The texture is optimized for ease of use with minimal setup required ensuring efficient workflow in different engines and software pipelines. For best results it is recommended to maintain uniform UV scaling to avoid texture stretching and to fine-tune roughness parameters to suit lighting conditions enhancing the natural diffuse reflection typical of hay. Leveraging the high-resolution 8K maps artists can achieve stunningly realistic materials that convincingly replicate the complex organic structure and weathered appearance of farm hay in any 3D project.

The seamless photorealistic farm hay seamless texture offers a highly detailed ai texture photorealistic farm hay seamless texture with realistic hay-straw textures and a 3D preview that enhances material accuracy in PBR workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.