Realistic Barn Straw Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Realistic Barn Straw Seamless Texture

IDrealistic-barn-straw-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This realistic barn straw seamless texture is an expertly AI-generated material designed to replicate the organic complexity of natural hay-straw found in traditional barn settings. The base substrate consists of tightly packed dried straw fibers with subtle variations in grain orientation that contribute to the texture’s authentic look. These fibers are bound together naturally creating a porous surface that captures the interplay of light and shadow with remarkable fidelity. The color palette features warm golden yellows soft browns and muted tans achieved through finely tuned pigments that mimic the weathering and sun-bleaching commonly seen in aged straw bundles. The surface finish is matte with slight roughness reflecting the fibrous somewhat brittle nature of straw without gloss or shine emphasizing its organic weathered character.

In physically based rendering (PBR) workflows this tileable realistic barn straw seamless texture excels through carefully crafted texture maps that enhance realism in 3D environments. The BaseColor (Albedo) channel delivers the nuanced color variations and subtle pigment shifts that define individual straw pieces. The Normal map encodes fine micro-detail of straw fibers and surface irregularities adding depth and dimensionality under dynamic lighting conditions. Roughness values are calibrated to reflect the straw’s natural fibrous matte finish avoiding unwanted reflections while maintaining tactile authenticity. The Metallic channel is intentionally minimal as straw is an organic material with no metallic properties. Ambient Occlusion enhances the perception of depth around fiber intersections and crevices while the Height or Displacement map captures the subtle relief of layered straw enabling realistic parallax effects and surface deformation in render engines.

Designed to accelerate hay-straw workflows this high-resolution texture is offered up to 8K ensuring exceptional detail retention even on large surfaces. Its seamless tiling capability allows artists and developers to cover extensive areas without visible repetition making it ideal for real-time scenes cinematic renders level dressing and detailed material studies. Compatible with Blender Unreal Engine and Unity it integrates smoothly into diverse pipelines delivering predictable and repeatable results that uphold production standards. For best results adjusting the UV scale helps maintain proportionality relative to scene elements while fine-tuning roughness and normal intensity can better match lighting rigs and optimize the material’s grounded appearance in any environment.

The AI-generated realistic barn straw seamless texture offers a highly detailed PBR appearance with seamless realistic barn straw seamless texture qualities showcasing lifelike hay-straw textures suitable for 3D preview applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.