Realistic Dried Grass Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Realistic Dried Grass Seamless Texture

IDrealistic-dried-grass-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Realistic Dried Grass Seamless Texture is a meticulously crafted tileable material designed to replicate the organic complexity of dried hay-straw surfaces. This texture captures the fine fibrous structure and subtle weathering of natural grass that has undergone drying and aging processes. The base substrate is organic with tightly intertwined strands resembling natural plant fibers exhibiting slight porosity and a rough matte finish typical of dried vegetation. The color palette reflects muted yellows tans and subtle brownish undertones emulating pigment variations caused by natural drying and exposure to sunlight. The surface finish is matte with a lightly fibrous texture avoiding glossiness but maintaining visual depth through nuanced color shifts and subtle shadows within the fiber bundles.

Within physically based rendering (PBR) workflows this texture excels in realism and versatility. The BaseColor (Albedo) channel accurately presents the natural hues of dried grass with soft transitions between light and shadow areas. The Normal map conveys the intricate grain orientation and surface roughness of the fibrous strands enhancing perceived depth and dimensionality when lit. The Roughness channel is tuned to reflect the non-reflective dry nature of hay-straw contributing to a soft diffuse surface impression without unwanted shine. Metallic values remain negligible as the organic material does not exhibit metallic properties. The Ambient Occlusion map enhances crevices and overlaps between fibers adding subtle shadowing that reinforces volumetric complexity. Height and Displacement maps provide fine surface irregularities allowing for realistic parallax effects and better integration with 3D geometry in close-up views.

Optimized for modern pipelines this high-resolution texture supports up to 8K output ensuring exceptional clarity and cohesion even on large UV islands. It is fully seamless and tileable preventing visible repetition artifacts common with auto-generated textures. The asset is compatible out-of-the-box with major 3D applications including Blender Unity and Unreal Engine streamlining your workflow and accelerating iteration cycles. This makes it ideal for architectural visualization game environments product mockups and interior staging where naturalistic hay-straw surfaces are needed. For enhanced realism it is recommended to combine this texture with a subtle ambient occlusion pass and a gentle normal map overlay which together break up surface uniformity without oversharpening. Adjusting the UV scale can help maintain a natural grain size while fine-tuning roughness values can simulate variations in dryness or moisture retention for diverse visual effects.

This AI-generated tileable realistic dried grass seamless texture offers a highly detailed PBR-compatible hay-straw texture with a 3D preview for accurate material visualization.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.