Realistic Straw Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Realistic Straw Seamless Texture

IDrealistic-straw-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Realistic Straw Seamless Texture is an expertly AI-generated organic material designed to replicate the intricate composition of natural hay-straw surfaces. This texture captures the fibrous interwoven arrangement of dried straw strands bound together by subtle natural adhesives and humidity effects. The base substrate is composed of tightly packed elongated plant fibers with a slightly rough and porous surface that reflects the weathered sun-bleached appearance typical of agricultural straw. Variations in fiber orientation and density create a dynamic pattern with fine grain details and occasional surface irregularities such as slight fraying and natural discoloration from exposure to the elements. The color palette features warm golden yellows soft tans and muted ochres mimicking pigment deposition and oxidation layers seen in real straw bundles. These nuanced color tones and fiber shadows are faithfully rendered in the BaseColor (Albedo) channel while the Normal map emphasizes the tactile depth of the straw strands and their subtle overlaps enhancing realism without harsh edges.

This tileable realistic straw seamless texture excels in physically based rendering workflows delivering a clean repeatable pattern that scales elegantly across large surfaces without visible seams or distortion. The Roughness map is calibrated to reflect the semi-matte fibrous surface finish—neither too shiny nor overly diffuse—providing an authentic tactile impression. The texture contains zero metallic content as straw is purely organic and thus the Metallic channel remains black to preserve physical accuracy. Ambient Occlusion is carefully tuned to accentuate the crevices between fibers and the natural shadowing within the straw bundles adding depth and grounding the material visually. Height and Displacement maps subtly convey the slight relief and unevenness of straw layers ideal for enhancing parallax or tessellation effects in real-time engines. At a high resolution of up to 8K this texture ensures crisp detail retention even on expansive architectural or environmental surfaces.

Optimized for seamless integration the file format supports PNG and WEBP making it compatible with popular 3D software such as Blender Unreal Engine and Unity with minimal setup required. This seamless realistic straw seamless texture is perfect for accelerating hay-straw workflows in environment art architectural visualization concept prototyping and quick look development. For best results it is recommended to adjust UV scale carefully to maintain natural fiber density and combine the texture with subtle ambient occlusion and a light normal pass to enhance surface breakup without oversharpening. This AI texture brings both clarity and stability avoiding the repetitive artifacts commonly found in auto-generated hay-straw textures ensuring a professional believable material for your next project.

This AI-generated realistic straw seamless texture offers a highly detailed PBR appearance with an accurate 3D preview ensuring precise material composition for advanced rendering applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.