Rough Straw Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Straw Seamless Texture

IDrough-straw-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Rough Straw Seamless Texture is an AI-generated tileable texture crafted to replicate the natural complexity of hay-straw surfaces with remarkable detail and consistency. Composed primarily of organic fibrous strands tightly interwoven and mildly weathered this texture captures the subtle variations in fiber orientation porosity and surface finish characteristic of rough dried straw bundles. The base substrate is organic plant material exhibiting a warm earthy color palette enhanced by natural pigments and slight discoloration from exposure. The texture’s surface reflects the roughness and fibrous irregularities of straw with minimal sheen and a matte finish accurately simulating the tactile coarse feel you expect from hay-straw. These fine details are expertly integrated into the PBR workflow: the BaseColor channel conveys the nuanced golden-brown hues with soft gradients representing natural pigment variation; the Normal map emphasizes the straw’s micro-structure and fiber depth; Roughness defines the uneven non-reflective surface; Metallic remains at zero reflecting the organic non-metallic nature; Ambient Occlusion enhances the shadowing between individual fibers; and Height/Displacement adds realistic depth to the straw layers for enhanced parallax effects.

Designed for high-resolution applications this seamless rough straw texture comes in up to 8K resolution ensuring crisp detail even on large surfaces and close camera angles in real-time scenes cinematic renders or level dressing. Its seamless tiling allows for flawless repetition enabling users to cover vast areas without visible seams or pattern breaks which is vital for game engines like Unreal Engine and Unity as well as 3D modeling software such as Blender. The AI-driven generation pipeline prioritizes micro-detail fidelity and structural consistency providing a production-ready result that accelerates hay-straw material workflows by eliminating the need for manual pattern correction or texture blending. This makes it ideal for artists and developers working on environmental assets agricultural scenes or material studies that demand realistic organic textures with repeatable predictable outcomes.

For practical use it’s recommended to adjust the UV scale carefully to maintain realistic straw fiber density and avoid overly stretched or compressed patterns. Additionally tuning the roughness map can help match specific lighting conditions such as slightly increasing roughness for outdoor daylight scenes to simulate the dry matte finish of straw exposed to sunlight or reducing it subtly for damp or freshly harvested straw appearances. Combining this rough straw seamless texture with a subtle ambient occlusion pass and a light normal map enhances surface breakup and depth perception without oversharpening details delivering convincing realism across various rendering engines and workflows.

The tileable rough straw seamless texture offers a detailed AI texture rough straw seamless texture with a high-quality 3D preview showcasing realistic hay-straw textures and a consistent rough straw seamless texture ideal for PBR materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.