Seamless Farm Hay Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless Farm Hay Seamless Texture

IDseamless-farm-hay-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless Farm Hay Seamless Texture is a meticulously crafted AI-generated texture designed to replicate the intricate organic composition of natural hay-straw found on farms. This tileable seamless farm hay seamless texture captures the fibrous and layered structure of dry hay showcasing its characteristic golden-yellow hues derived from natural pigments and weathered organic matter. The base substrate mimics the intertwined stalks and brittle strands revealing subtle variations in grain orientation and porosity that reflect slight aging and exposure to outdoor elements. The texture’s surface finish appears matte with a softly roughened feel representing the natural fibrous surface of hay that does not exhibit metallic or polished qualities but rather a delicate diffuse reflectance typical of dried plant material. These properties combine in the BaseColor/Albedo channel to provide an authentic warm palette while the Normal and Height maps emphasize the subtle depth and fiber orientation to enhance tactile realism in 3D environments.

With a high resolution reaching up to 8K this seamless seamless farm hay seamless texture offers exceptional detail and clarity ensuring it scales elegantly across large surfaces without visible seams or repetitive artifacts. The Roughness channel is tuned to moderate values conveying the slightly coarse and fibrous nature of hay which scatters light softly rather than reflecting it sharply. The Ambient Occlusion map introduces nuanced shadowing within the fibrous clusters enhancing depth perception and realism in complex lighting scenarios. This ai texture seamless farm hay seamless texture is optimized for seamless tiling and is fully compatible with popular rendering engines such as Blender Unity and Unreal Engine allowing for minimal setup and straightforward integration into diverse workflows including architectural visualization game environments product mockups and interior staging.

In practical use adjusting the UV scale to maintain natural fiber proportions is recommended to avoid distortion and preserve the organic appearance of the hay strands. Additionally fine-tuning the roughness values can help balance the look between overly matte and unnaturally glossy surfaces ensuring the texture remains believable under various lighting conditions. Incorporating a subtle ambient occlusion pass or a light normal map enhancement can further improve surface breakup adding realism without oversharpening the details. This tileable seamless farm hay seamless texture thus provides a versatile high-quality resource for accelerating hay-straw texturing workflows with a natural photorealistic finish and robust physical material representation suitable for PBR pipelines and 3D preview applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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