Seamless Straw Bale Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless Straw Bale Seamless Texture

IDseamless-straw-bale-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The seamless straw bale seamless texture is a meticulously crafted organic material representation showcasing tightly packed straw fibers bound naturally within a bale structure. This texture captures the intricate interplay of fibrous hay-straw with visible grain orientation and subtle variations in porosity that reflect the natural composition of dried straw intertwined with minimal earthy binders. The surface finish appears slightly rough and fibrous highlighting the weathered yet stable character of straw bales exposed to outdoor conditions. The color palette ranges from warm golden yellows to muted beige tones accented by soft shadows and highlights that emphasize the layered arrangement and natural pigments found in straw enhanced by subtle earthy oxide hues that add depth and realism to the material’s appearance. In terms of physically based rendering (PBR) channels this texture excels in delivering authenticity and detail for 3D workflows. The BaseColor/Albedo channel accurately reproduces the natural color variation and fine fiber detail without overwhelming gloss. The Normal map provides finely tuned micro-structures of the straw’s rough fibrous surface and bale edges adding dimensionality and tactile authenticity. The Roughness channel is calibrated to reflect the matte and slightly coarse character of straw avoiding unwanted shine while allowing subtle light scattering which helps simulate the organic surface texture realistically. Metallic values are minimal or nonexistent as expected for an organic hay-straw substrate ensuring no artificial reflections. Ambient Occlusion maps emphasize the depth of fiber clusters and bale crevices enhancing shadowing effects. The Height/Displacement channel captures the subtle relief and surface undulations perfect for adding parallax or displacement effects to enhance realism in close-up renders. This tileable seamless straw bale seamless texture shines at ultra-high resolutions up to 8K making it ideal for covering vast areas without losing detail or introducing repetitive artifacts. It integrates smoothly into popular 3D platforms such as Blender Unreal Engine and Unity ensuring predictable and consistent results across archviz game environments product mockups and interior staging scenes. For optimal results it is recommended to adjust the UV scale carefully to maintain natural straw fiber proportions and fine-tune the roughness intensity to match your scene’s lighting rig keeping the material grounded and believable. This texture offers a reliable high-quality solution to quickly elevate any project requiring authentic hay-straw surfaces with seamless tiling and exceptional clarity.

The AI-generated seamless straw bale texture offers a realistic hay-straw texture with a seamless design providing an accurate PBR appearance ideal for 3D preview and material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.