Smooth Straw Bale Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Smooth Straw Bale Seamless Texture

IDsmooth-straw-bale-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Smooth Straw Bale Seamless Texture captures the organic complexity and subtle variations of tightly packed smooth straw bales rendered as a high-resolution AI-generated seamless texture ideal for a variety of digital workflows. This texture reflects the natural composition of straw as an agricultural organic material composed primarily of dried stalks bound together with fine fibrous strands oriented mostly longitudinally to create a compact yet slightly porous surface. The warm golden-yellow hues accented with subtle earthy tones simulate the natural pigmentation from plant fibers and slight weathering. The surface finish is gently smoothened by compressive forces during baling presenting a refined texture that avoids rough or splintered edges making it perfect for realistic hay-straw textures in 3D environments. The minimal surface irregularities and soft fibrous overlaps translate well into a consistent clean visual pattern that repeats seamlessly without visible tiling artifacts.

In terms of physically based rendering (PBR) channels the BaseColor (Albedo) channel reproduces the natural warm color spectrum of straw with nuanced variations to prevent monotony. The Normal map provides fine detail of the fibrous grain and bale seams enhancing depth perception and surface breakup under varying light angles. Roughness is carefully calibrated to reflect the semi-matte slightly fibrous straw surface that scatters light softly without glossiness while the Metallic channel remains near zero accurately representing the organic non-metallic nature of the material. Ambient Occlusion enhances subtle shadowing within fiber bundles and bale crevices adding dimensionality in real-time renders. Height or Displacement maps can be used sparingly to emphasize the bale’s layered structure and surface undulations supporting cinematic-quality close-ups or level dressing with realistic volume and texture.

This tileable Smooth Straw Bale Seamless Texture is optimized for up to 8K ultra-high resolution ensuring crisp detail on even the largest surfaces without pixelation. It is designed for seamless integration with popular 3D engines such as Blender Unreal Engine and Unity requiring minimal setup to accelerate your hay-straw related material creation workflows. Whether you are working on real-time scenes cinematic renders or architectural visualization this texture maintains clarity and stability avoiding repetitive patterns and common artifacts often associated with auto-generated materials. For enhanced realism a practical tip is to adjust the UV scale to slightly larger than actual bale size and combine the texture with subtle ambient occlusion and a low-intensity normal map pass. This approach enriches surface breakup and depth without oversharpening preserving the soft organic feel of straw bales in your scene.

The ai texture smooth straw bale seamless texture offers a highly detailed seamless smooth straw bale seamless texture that enhances the PBR appearance with a realistic 3D preview for accurate material composition analysis.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.