Stacked Straw Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Stacked Straw Seamless Texture

IDstacked-straw-seamless-texture
Hay-straw
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Stacked Straw Seamless Texture is a meticulously crafted organic material designed to replicate tightly bundled hay-straw layers with exceptional realism. This high-resolution 8K texture captures the natural fibrous composition of straw where slender elongated stalks are densely stacked and interwoven. The base substrate is predominantly composed of dried plant fibers bound together naturally exhibiting subtle variations in fiber orientation and density that contribute to a lifelike surface complexity. The surface finish is matte with slight roughness reflecting the porous and weathered nature of straw that has been sun-exposed and slightly aged. Colorants appear in warm yellow and golden brown hues with occasional muted green undertones from residual plant pigments perfectly recreated in the BaseColor/Albedo channel for authentic tonality. The texture’s Normal map enhances the intricate grain and fiber directionality simulating depth and tactile detail without excessive bumpiness.

In physical-based rendering (PBR) workflows this seamless stacked straw texture excels by providing balanced Roughness maps that convey the straw's natural dryness and fibrous texture avoiding artificial glossiness or metallic reflections. The Metallic channel remains neutral as expected for a fully organic material while Ambient Occlusion subtly enhances the shadows between tightly packed stalks lending depth and realism. The Height or Displacement map is finely tuned to represent the slight unevenness and layering of the straw bundles which helps achieve convincing parallax effects when used in advanced rendering engines. This tileable stacked straw seamless texture is fully optimized for smooth repetition eliminating visible seams even over large surfaces making it ideal for archviz game environments product mockups and interior staging scenes.

Specifically designed for seamless integration this AI-generated texture supports popular platforms like Blender Unreal Engine and Unity out of the box ensuring a fast iteration loop for artists and developers. To maximize visual fidelity it is recommended to maintain consistent texel density across all assets using this texture and to carefully adjust UV scaling to prevent pattern distortion. Additionally tuning the roughness slightly higher can create a more diffuse natural straw appearance under various lighting conditions while moderate use of the height map can enhance surface depth without causing rendering artifacts.

Overall this tileable stacked straw seamless texture is an essential addition to any material library seeking organic high-quality hay-straw textures with clear repeatable patterns and superb 3D preview accuracy. Its combination of photorealistic detail seamless tiling and comprehensive PBR channel support makes it a versatile resource for enhancing realism in digital scenes that require natural straw surfaces with subtle weathering and complex fiber structures.

The ai texture stacked straw seamless texture offers a highly detailed and realistic PBR appearance showcasing a consistent stacked straw seamless texture that enhances material depth without visible repetition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.